This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "EnderChestTileEntity.h"
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EnderChestTileEntity::EnderChestTileEntity()
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{
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openness = oOpenness = 0.0f;
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openCount = 0;
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tickInterval = 0;
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}
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void EnderChestTileEntity::tick()
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{
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TileEntity::tick();
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if (++tickInterval % 20 * 4 == 0)
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{
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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oOpenness = openness;
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float speed = 0.10f;
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if (openCount > 0 && openness == 0)
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{
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double xc = x + 0.5;
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double zc = z + 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
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}
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if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
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{
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float oldOpen = openness;
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if (openCount > 0) openness += speed;
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else openness -= speed;
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if (openness > 1)
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{
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openness = 1;
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}
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float lim = 0.5f;
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if (openness < lim && oldOpen >= lim)
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{
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double xc = x + 0.5;
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double zc = z + 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
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}
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if (openness < 0)
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{
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openness = 0;
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}
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}
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}
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bool EnderChestTileEntity::triggerEvent(int b0, int b1)
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{
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if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
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{
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openCount = b1;
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return true;
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}
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return TileEntity::triggerEvent(b0, b1);
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}
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void EnderChestTileEntity::setRemoved()
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{
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clearCache();
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TileEntity::setRemoved();
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}
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void EnderChestTileEntity::startOpen()
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{
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openCount++;
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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void EnderChestTileEntity::stopOpen()
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{
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openCount--;
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level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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}
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bool EnderChestTileEntity::stillValid(shared_ptr<Player> player)
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{
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if (level->getTileEntity(x, y, z) != shared_from_this()) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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// 4J Added
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shared_ptr<TileEntity> EnderChestTileEntity::clone()
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{
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shared_ptr<EnderChestTileEntity> result = shared_ptr<EnderChestTileEntity>( new EnderChestTileEntity() );
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TileEntity::clone(result);
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return result;
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} |