* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
988 B
C++
30 lines
988 B
C++
#pragma once
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#include "BaseEntityTile.h"
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#include "ChestTile.h"
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class EnderChestTile : public BaseEntityTile
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{
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public:
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static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
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EnderChestTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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int getResource(int data, Random *random, int playerBonusLevel);
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int getResourceCount(Random *random);
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protected:
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bool isSilkTouchable();
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public:
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual void registerIcons(IconRegister *iconRegister);
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};
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