* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.boss.enderdragon.h"
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#include "net.minecraft.world.level.tile.h"
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#include "EndPodiumFeature.h"
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EndPodiumFeature::EndPodiumFeature(int tile)
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{
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this->tile = tile;
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//m_iIndex=0;
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}
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bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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// spawn Exit portal
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int r = 4;
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for (int yy = y - 1; yy <= y + 32; yy++)
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{
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for (int xx = x - r; xx <= x + r; xx++)
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{
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for (int zz = z - r; zz <= z + r; zz++)
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{
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double xd = xx - x;
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double zd = zz - z;
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double d = sqrt(xd * xd + zd * zd);
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if (d <= r - 0.5)
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{
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if (yy < y)
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{
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if (d > r - 1 - 0.5)
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{
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}
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else
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{
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//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
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placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
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}
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}
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else if (yy > y)
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{
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//level->setTile(xx, yy, zz, 0);
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placeBlock(level, xx, yy, zz, 0, 0);
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}
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else
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{
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if (d > r - 1 - 0.5)
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{
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//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
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placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
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}
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}
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}
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}
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}
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}
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placeBlock(level,x, y + 0, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x, y + 1, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x, y + 2, z, Tile::unbreakable_Id, 0);
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placeBlock(level,x - 1, y + 2, z, Tile::torch_Id, 0);
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placeBlock(level,x + 1, y + 2, z, Tile::torch_Id, 0);
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placeBlock(level,x, y + 2, z - 1, Tile::torch_Id, 0);
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placeBlock(level,x, y + 2, z + 1, Tile::torch_Id, 0);
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placeBlock(level,x, y + 3, z, Tile::unbreakable_Id, 0);
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//placeBlock(level,x, y + 4, z, Tile::dragonEgg_Id, 0);
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// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
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for (int yy = y - 5; yy < y - 1; yy++)
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{
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for (int xx = x - (r - 1); xx <= x + (r - 1); xx++)
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{
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for (int zz = z - (r - 1); zz <= z + (r - 1); zz++)
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{
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if(level->isEmptyTile(xx,yy,zz))
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{
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placeBlock(level, xx, yy, zz, Tile::endStone_Id, 0);
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}
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}
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}
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}
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return true;
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}
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