This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
142 lines
2.6 KiB
C++
142 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "EnchantmentTableEntity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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EnchantmentTableEntity::EnchantmentTableEntity()
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{
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random = new Random();
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time = 0;
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flip = 0.0f;
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oFlip = 0.0f;
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flipT = 0.0f;
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flipA = 0.0f;
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open = 0.0f;
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oOpen = 0.0f;
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rot = 0.0f;
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oRot = 0.0f;
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tRot = 0.0f;
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name = L"";
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}
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EnchantmentTableEntity::~EnchantmentTableEntity()
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{
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delete random;
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}
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void EnchantmentTableEntity::save(CompoundTag *base)
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{
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TileEntity::save(base);
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if (hasCustomName()) base->putString(L"CustomName", name);
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}
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void EnchantmentTableEntity::load(CompoundTag *base)
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{
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TileEntity::load(base);
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if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
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}
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void EnchantmentTableEntity::tick()
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{
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TileEntity::tick();
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oOpen = open;
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oRot = rot;
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shared_ptr<Player> player = level->getNearestPlayer(x + 0.5f, y + 0.5f, z + 0.5f, 3);
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if (player != NULL)
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{
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double xd = player->x - (x + 0.5f);
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double zd = player->z - (z + 0.5f);
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tRot = (float) atan2(zd, xd);
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open += 0.1f;
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if (open < 0.5f || random->nextInt(40) == 0)
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{
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float old = flipT;
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do
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{
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flipT += random->nextInt(4) - random->nextInt(4);
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} while (old == flipT);
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}
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}
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else
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{
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tRot += 0.02f;
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open -= 0.1f;
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}
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while (rot >= PI)
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rot -= PI * 2;
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while (rot < -PI)
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rot += PI * 2;
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while (tRot >= PI)
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tRot -= PI * 2;
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while (tRot < -PI)
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tRot += PI * 2;
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float rotDir = tRot - rot;
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while (rotDir >= PI)
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rotDir -= PI * 2;
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while (rotDir < -PI)
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rotDir += PI * 2;
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rot += rotDir * 0.4f;
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if (open < 0) open = 0;
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if (open > 1) open = 1;
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time++;
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oFlip = flip;
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float diff = (flipT - flip) * 0.4f;
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float max = 0.2f;
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if (diff < -max) diff = -max;
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if (diff > +max) diff = +max;
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flipA += (diff - flipA) * 0.9f;
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flip = flip + flipA;
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}
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wstring EnchantmentTableEntity::getName()
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{
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return hasCustomName() ? name : app.GetString(IDS_ENCHANT);
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}
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wstring EnchantmentTableEntity::getCustomName()
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{
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return hasCustomName() ? name : L"";
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}
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bool EnchantmentTableEntity::hasCustomName()
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{
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return !name.empty();
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}
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void EnchantmentTableEntity::setCustomName(const wstring &name)
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{
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this->name = name;
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}
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shared_ptr<TileEntity> EnchantmentTableEntity::clone()
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{
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shared_ptr<EnchantmentTableEntity> result = shared_ptr<EnchantmentTableEntity>( new EnchantmentTableEntity() );
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TileEntity::clone(result);
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result->time = time;
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result->flip = flip;
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result->oFlip = oFlip;
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result->flipT = flipT;
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result->flipA = flipA;
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result->open = open;
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result->oOpen = oOpen;
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result->rot = rot;
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result->oRot = oRot;
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result->tRot = tRot;
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return result;
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} |