Files
MinecraftConsoles/Minecraft.World/EnchantmentMenu.h
2026-03-07 03:31:30 +07:00

41 lines
1.3 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
#include "Random.h"
class EnchantmentMenu : public AbstractContainerMenu
{
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int INGREDIENT_SLOT = 0;
static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 1;
static const int INV_SLOT_END = EnchantmentMenu::INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = EnchantmentMenu::INV_SLOT_END;
static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9;
public:
shared_ptr<Container> enchantSlots;
private:
Level *level;
int x, y, z;
Random random;
bool m_costsChanged; // 4J Added
public:
int64_t nameSeed;
public:
int costs[3];
EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
virtual void addSlotListener(ContainerListener *listener);
virtual void broadcastChanges();
virtual void setData(int id, int value);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
virtual bool clickMenuButton(shared_ptr<Player> player, int i);
void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
};