Files
MinecraftConsoles/Minecraft.World/EnchantmentMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

299 lines
6.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "EnchantmentMenu.h"
EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
{
enchantSlots = shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) );
for(int i = 0; i < 3; ++i)
{
costs[i] = 0;
}
this->level = level;
x = xt;
y = yt;
z = zt;
addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
m_costsChanged = false;
}
void EnchantmentMenu::addSlotListener(ContainerListener *listener)
{
AbstractContainerMenu::addSlotListener(listener);
listener->setContainerData(this, 0, costs[0]);
listener->setContainerData(this, 1, costs[1]);
listener->setContainerData(this, 2, costs[2]);
}
void EnchantmentMenu::broadcastChanges()
{
AbstractContainerMenu::broadcastChanges();
// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
if(m_costsChanged)
{
for (int i = 0; i < containerListeners.size(); i++)
{
ContainerListener *listener = containerListeners.at(i);
listener->setContainerData(this, 0, costs[0]);
listener->setContainerData(this, 1, costs[1]);
listener->setContainerData(this, 2, costs[2]);
}
m_costsChanged = false;
}
}
void EnchantmentMenu::setData(int id, int value)
{
if (id >= 0 && id <= 2)
{
costs[id] = value;
m_costsChanged = true;
}
else
{
AbstractContainerMenu::setData(id, value);
}
}
void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (item == NULL || !item->isEnchantable())
{
for (int i = 0; i < 3; i++)
{
costs[i] = 0;
}
m_costsChanged = true;
}
else
{
nameSeed = random.nextLong();
if (!level->isClientSide)
{
// find book cases
int bookcases = 0;
for (int oz = -1; oz <= 1; oz++)
{
for (int ox = -1; ox <= 1; ox++)
{
if (oz == 0 && ox == 0)
{
continue;
}
if (level->isEmptyTile(x + ox, y, z + oz) && level->isEmptyTile(x + ox, y + 1, z + oz))
{
if (level->getTile(x + ox * 2, y, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox * 2, y + 1, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
// corners
if (ox != 0 && oz != 0)
{
if (level->getTile(x + ox * 2, y, z + oz) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox * 2, y + 1, z + oz) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox, y, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
if (level->getTile(x + ox, y + 1, z + oz * 2) == Tile::bookshelf_Id)
{
bookcases++;
}
}
}
}
}
for (int i = 0; i < 3; i++)
{
costs[i] = EnchantmentHelper::getEnchantmentCost(&random, i, bookcases, item);
}
m_costsChanged = true;
broadcastChanges();
}
}
}
bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != NULL && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
{
if (!level->isClientSide)
{
bool isBook = item->id == Item::book_Id;
vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
if (newEnchantment != NULL)
{
player->giveExperienceLevels(-costs[i]);
if (isBook) item->id = Item::enchantedBook_Id;
int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
//for (EnchantmentInstance e : newEnchantment)
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance *e = newEnchantment->at(index);
if (isBook && index != randomIndex)
{}
else
{
if (isBook)
{
Item::enchantedBook->addEnchantment(item, e);
}
else
{
item->enchant(e->enchantment, e->level);
}
}
delete e;
}
delete newEnchantment;
slotsChanged();// Removed enchantSlots parameter as the function can reference it directly
}
}
return true;
}
return false;
}
void EnchantmentMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
if (item != NULL)
{
player->drop(item);
}
}
bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
{
if (level->getTile(x, y, z) != Tile::enchantTable_Id) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
Slot *IngredientSlot = slots.at(INGREDIENT_SLOT);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == INGREDIENT_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, true))
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// if the item is an enchantable tool
if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
// if the item is an enchantable tool
if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
}
else
{
return nullptr;
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}