Files
MinecraftConsoles/Minecraft.World/EnchantmentHelper.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

474 lines
13 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
#include "WeighedRandom.h"
#include "EnchantmentHelper.h"
Random EnchantmentHelper::random;
int EnchantmentHelper::getEnchantmentLevel(int enchantmentId, shared_ptr<ItemInstance> piece)
{
if (piece == NULL)
{
return 0;
}
ListTag<CompoundTag> *enchantmentTags = piece->getEnchantmentTags();
if (enchantmentTags == NULL)
{
return 0;
}
for (int i = 0; i < enchantmentTags->size(); i++)
{
int type = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_ID);
int level = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_LEVEL);
if (type == enchantmentId)
{
return level;
}
}
return 0;
}
unordered_map<int, int> *EnchantmentHelper::getEnchantments(shared_ptr<ItemInstance> item)
{
unordered_map<int, int> *result = new unordered_map<int, int>();
ListTag<CompoundTag> *list = item->id == Item::enchantedBook_Id ? Item::enchantedBook->getEnchantments(item) : item->getEnchantmentTags();
if (list != NULL)
{
for (int i = 0; i < list->size(); i++)
{
int type = list->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_ID);
int level = list->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_LEVEL);
result->insert( unordered_map<int, int>::value_type(type, level));
}
}
return result;
}
void EnchantmentHelper::setEnchantments(unordered_map<int, int> *enchantments, shared_ptr<ItemInstance> item)
{
ListTag<CompoundTag> *list = new ListTag<CompoundTag>();
//for (int id : enchantments.keySet())
for ( const auto& it : *enchantments )
{
int id = it.first;
CompoundTag *tag = new CompoundTag();
tag->putShort((wchar_t *)ItemInstance::TAG_ENCH_ID, (short) id);
tag->putShort((wchar_t *)ItemInstance::TAG_ENCH_LEVEL, (short)(int)it.second);
list->add(tag);
if (item->id == Item::enchantedBook_Id)
{
Item::enchantedBook->addEnchantment(item, new EnchantmentInstance(id, it.second));
}
}
if (list->size() > 0)
{
if (item->id != Item::enchantedBook_Id)
{
item->addTagElement(L"ench", list);
}
}
else if (item->hasTag())
{
item->getTag()->remove(L"ench");
}
}
int EnchantmentHelper::getEnchantmentLevel(int enchantmentId, ItemInstanceArray inventory)
{
if (inventory.data == NULL) return 0;
int bestLevel = 0;
//for (ItemInstance piece : inventory)
for(unsigned int i = 0; i < inventory.length; ++i)
{
int newLevel = getEnchantmentLevel(enchantmentId, inventory[i]);
if (newLevel > bestLevel)
{
bestLevel = newLevel;
}
}
return bestLevel;
}
void EnchantmentHelper::runIterationOnItem(EnchantmentIterationMethod &method, shared_ptr<ItemInstance> piece)
{
if (piece == NULL)
{
return;
}
ListTag<CompoundTag> *enchantmentTags = piece->getEnchantmentTags();
if (enchantmentTags == NULL)
{
return;
}
for (int i = 0; i < enchantmentTags->size(); i++)
{
int type = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_ID);
int level = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_LEVEL);
if (Enchantment::enchantments[type] != NULL)
{
method.doEnchantment(Enchantment::enchantments[type], level);
}
}
}
void EnchantmentHelper::runIterationOnInventory(EnchantmentIterationMethod &method, ItemInstanceArray inventory)
{
//for (ItemInstance piece : inventory)
for(unsigned int i = 0; i < inventory.length; ++i)
{
runIterationOnItem(method, inventory[i]);
}
}
void EnchantmentHelper::GetDamageProtectionIteration::doEnchantment(Enchantment *enchantment, int level)
{
sum += enchantment->getDamageProtection(level, source);
}
EnchantmentHelper::GetDamageProtectionIteration EnchantmentHelper::getDamageProtectionIteration;
/**
* Fetches the protection value for enchanted items.
*
* @param inventory
* @param source
* @return
*/
int EnchantmentHelper::getDamageProtection(ItemInstanceArray armor, DamageSource *source)
{
getDamageProtectionIteration.sum = 0;
getDamageProtectionIteration.source = source;
runIterationOnInventory(getDamageProtectionIteration, armor);
if (getDamageProtectionIteration.sum > 25)
{
getDamageProtectionIteration.sum = 25;
}
// enchantment protection is on the scale of 0 to 25, where 20 or more
// will nullify nearly all damage (there will be damage spill)
return ((getDamageProtectionIteration.sum + 1) >> 1) + random.nextInt((getDamageProtectionIteration.sum >> 1) + 1);
}
void EnchantmentHelper::GetDamageBonusIteration::doEnchantment(Enchantment *enchantment, int level)
{
sum += enchantment->getDamageBonus(level, target);
}
EnchantmentHelper::GetDamageBonusIteration EnchantmentHelper::getDamageBonusIteration;
/**
*
* @param inventory
* @param target
* @return
*/
float EnchantmentHelper::getDamageBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target)
{
getDamageBonusIteration.sum = 0;
getDamageBonusIteration.target = target;
runIterationOnItem(getDamageBonusIteration, source->getCarriedItem() );
return getDamageBonusIteration.sum;
}
int EnchantmentHelper::getKnockbackBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target)
{
return getEnchantmentLevel(Enchantment::knockback->id, source->getCarriedItem() );
}
int EnchantmentHelper::getFireAspect(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::fireAspect->id, source->getCarriedItem());
}
int EnchantmentHelper::getOxygenBonus(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::drownProtection->id, source->getEquipmentSlots() );
}
int EnchantmentHelper::getDiggingBonus(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::diggingBonus->id, source->getCarriedItem() );
}
int EnchantmentHelper::getDigDurability(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::digDurability->id, source->getCarriedItem() );
}
bool EnchantmentHelper::hasSilkTouch(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::untouching->id, source->getCarriedItem() ) > 0;
}
int EnchantmentHelper::getDiggingLootBonus(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::resourceBonus->id, source->getCarriedItem() );
}
int EnchantmentHelper::getKillingLootBonus(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::lootBonus->id, source->getCarriedItem() );
}
bool EnchantmentHelper::hasWaterWorkerBonus(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::waterWorker->id, source->getEquipmentSlots() ) > 0;
}
int EnchantmentHelper::getArmorThorns(shared_ptr<LivingEntity> source)
{
return getEnchantmentLevel(Enchantment::thorns->id, source->getEquipmentSlots());
}
shared_ptr<ItemInstance> EnchantmentHelper::getRandomItemWith(Enchantment *enchantment, shared_ptr<LivingEntity> source)
{
ItemInstanceArray items = source->getEquipmentSlots();
for(unsigned int i = 0; i < items.length; ++i)
{
shared_ptr<ItemInstance> item = items[i];
if (item != NULL && getEnchantmentLevel(enchantment->id, item) > 0)
{
return item;
}
}
return nullptr;
}
/**
*
* @param random
* @param slot
* The table slot, 0-2
* @param bookcases
* How many book cases that are found around the table.
* @param itemInstance
* Which item that is being enchanted.
* @return The enchantment cost, 0 means unchantable, 50 is max.
*/
int EnchantmentHelper::getEnchantmentCost(Random *random, int slot, int bookcases, shared_ptr<ItemInstance> itemInstance)
{
Item *item = itemInstance->getItem();
int itemValue = item->getEnchantmentValue();
if (itemValue <= 0)
{
// not enchantable
return 0;
}
// 4J Stu - Updated function to 1.3 version for TU7
if (bookcases > 15)
{
bookcases = 15;
}
int selected = random->nextInt(8) + 1 + (bookcases >> 1) + random->nextInt(bookcases + 1);
if (slot == 0)
{
return max((selected / 3), 1);
}
if (slot == 1)
{
return max(selected, bookcases * 2);
}
return selected;
}
shared_ptr<ItemInstance> EnchantmentHelper::enchantItem(Random *random, shared_ptr<ItemInstance> itemInstance, int enchantmentCost)
{
vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(random, itemInstance, enchantmentCost);
bool isBook = itemInstance->id == Item::book_Id;
if (isBook) itemInstance->id = Item::enchantedBook_Id;
if ( newEnchantment )
{
for ( EnchantmentInstance *e : *newEnchantment )
{
if ( e )
{
if (isBook)
{
Item::enchantedBook->addEnchantment(itemInstance, e);
}
else
{
itemInstance->enchant(e->enchantment, e->level);
}
delete e;
}
}
delete newEnchantment;
}
return itemInstance;
}
/**
*
* @param random
* @param itemInstance
* @param enchantmentCost
* @return
*/
vector<EnchantmentInstance *> *EnchantmentHelper::selectEnchantment(Random *random, shared_ptr<ItemInstance> itemInstance, int enchantmentCost)
{
// withdraw bonus from item
Item *item = itemInstance->getItem();
int itemBonus = item->getEnchantmentValue();
if (itemBonus <= 0)
{
return NULL;
}
// 4J Stu - Update function to 1.3 version for TU7
itemBonus /= 2;
itemBonus = 1 + random->nextInt((itemBonus >> 1) + 1) + random->nextInt((itemBonus >> 1) + 1);
int enchantmentValue = itemBonus + enchantmentCost;
// the final enchantment cost will have another random span of +- 15%
float deviation = (random->nextFloat() + random->nextFloat() - 1.0f) * .15f;
int realValue = (int) ((float) enchantmentValue * (1.0f + deviation) + .5f);
if (realValue < 1)
{
realValue = 1;
}
vector<EnchantmentInstance *> *results = NULL;
unordered_map<int, EnchantmentInstance *> *availableEnchantments = getAvailableEnchantmentResults(realValue, itemInstance);
if (availableEnchantments && !availableEnchantments->empty())
{
vector<WeighedRandomItem *> values;
for( auto& it : *availableEnchantments )
{
values.push_back(it.second);
}
EnchantmentInstance *instance = (EnchantmentInstance *) WeighedRandom::getRandomItem(random, &values);
values.clear();
if (instance)
{
results = new vector<EnchantmentInstance *>();
results->push_back( instance->copy() ); // 4J Stu - Inserting a copy so we can clear memory from the availableEnchantments collection
int bonusChance = realValue;
while (random->nextInt(50) <= bonusChance)
{
// remove incompatible enchantments from previous result
//final Iterator<Integer> mapIter = availableEnchantments.keySet().iterator();
//while (mapIter.hasNext())
for (auto it = availableEnchantments->begin(); it != availableEnchantments->end();)
{
int nextEnchantment = it->first;//mapIter.next();
bool valid = true;
for ( const EnchantmentInstance *current : *results )
{
if (!current->enchantment->isCompatibleWith(Enchantment::enchantments[nextEnchantment]))
{
valid = false;
break;
}
}
if (!valid)
{
//mapIter.remove();
delete it->second;
it = availableEnchantments->erase(it);
}
else
{
++it;
}
}
if (!availableEnchantments->empty())
{
for (auto& it : *availableEnchantments )
{
values.push_back(it.second);
}
EnchantmentInstance *nextInstance = (EnchantmentInstance *) WeighedRandom::getRandomItem(random, &values);
values.clear();
results->push_back( nextInstance->copy() ); // 4J Stu - Inserting a copy so we can clear memory from the availableEnchantments collection
}
bonusChance >>= 1;
}
}
}
if( availableEnchantments )
{
for (auto& it : *availableEnchantments )
{
delete it.second;
}
delete availableEnchantments;
}
return results;
}
unordered_map<int, EnchantmentInstance *> *EnchantmentHelper::getAvailableEnchantmentResults(int value, shared_ptr<ItemInstance> itemInstance)
{
Item *item = itemInstance->getItem();
unordered_map<int, EnchantmentInstance *> *results = NULL;
bool isBook = itemInstance->id == Item::book_Id;
//for (Enchantment e : Enchantment.enchantments)
for(unsigned int i = 0; i < Enchantment::enchantments.length; ++i)
{
Enchantment *e = Enchantment::enchantments[i];
if (e == NULL)
{
continue;
}
// Only picks "normal" enchantments, no specialcases
if (!e->category->canEnchant(item) && !isBook)
{
continue;
}
for (int level = e->getMinLevel(); level <= e->getMaxLevel(); level++)
{
if (value >= e->getMinCost(level) && value <= e->getMaxCost(level))
{
if (results == NULL)
{
results = new unordered_map<int, EnchantmentInstance *>();
}
auto it = results->find(e->id);
if(it != results->end())
{
delete it->second;
}
(*results)[e->id] = new EnchantmentInstance(e, level);
}
}
}
return results;
}