Files
MinecraftConsoles/Minecraft.World/EnchantmentCategory.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

42 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "EnchantmentCategory.h"
const EnchantmentCategory *EnchantmentCategory::all = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_feet = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_legs = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_torso = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_head = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::weapon = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::digger = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::bow = new EnchantmentCategory();
bool EnchantmentCategory::canEnchant(Item *item) const
{
if (this == all) return true;
if (dynamic_cast<ArmorItem *>( item ) != NULL)
{
if (this == armor) return true;
ArmorItem *ai = (ArmorItem *) item;
if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
return false;
}
else if (dynamic_cast<WeaponItem *>(item) != NULL)
{
return this == weapon;
}
else if (dynamic_cast<DiggerItem *>(item) != NULL)
{
return this == digger;
}
else if (dynamic_cast<BowItem *>(item) != NULL)
{
return this == bow;
}
return false;
}