Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

87 lines
2.1 KiB
C++

#pragma once
#include "EnchantmentCategory.h"
class DamageSource;
class Mob;
class Enchantment //implements Descriptive<Enchantment> {
{
public :
//static Enchantment *enchantments[256];
static EnchantmentArray enchantments;
static vector<Enchantment *> validEnchantments;
static const int FREQ_COMMON = 10;
static const int FREQ_UNCOMMON = 5;
static const int FREQ_RARE = 2;
static const int FREQ_VERY_RARE = 1;
// armor
static Enchantment *allDamageProtection;
static Enchantment *fireProtection;
static Enchantment *fallProtection;
static Enchantment *explosionProtection;
static Enchantment *projectileProtection;
static Enchantment *drownProtection;
static Enchantment *waterWorker;
static Enchantment *thorns;
// weapon
static Enchantment *damageBonus;
static Enchantment *damageBonusUndead;
static Enchantment *damageBonusArthropods;
static Enchantment *knockback;
static Enchantment *fireAspect;
static Enchantment *lootBonus;
// digger
static Enchantment *diggingBonus;
static Enchantment *untouching;
static Enchantment *digDurability;
static Enchantment *resourceBonus;
// bows
static Enchantment *arrowBonus;
static Enchantment *arrowKnockback;
static Enchantment *arrowFire;
static Enchantment *arrowInfinite;
const int id;
static void staticCtor();
private:
const int frequency;
public:
const EnchantmentCategory *category;
protected:
int descriptionId;
private:
void _init(int id);
protected:
Enchantment(int id, int frequency, const EnchantmentCategory *category);
Enchantment(int id);
public:
virtual int getFrequency();
virtual int getMinLevel();
virtual int getMaxLevel();
virtual int getMinCost(int level);
virtual int getMaxCost(int level);
virtual int getDamageProtection(int level, DamageSource *source);
virtual float getDamageBonus(int level, shared_ptr<LivingEntity> target);
virtual bool isCompatibleWith(Enchantment *other) const;
virtual Enchantment *setDescriptionId(int id);
virtual int getDescriptionId();
virtual HtmlString getFullname(int level);
virtual bool canEnchant(shared_ptr<ItemInstance> item);
private:
// 4J Added
wstring getLevelString(int level);
};