Files
MinecraftConsoles/Minecraft.World/Enchantment.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

202 lines
5.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.item.h"
#include "Enchantment.h"
//Enchantment *Enchantment::enchantments[256];
EnchantmentArray Enchantment::enchantments = EnchantmentArray( 256 );
vector<Enchantment *> Enchantment::validEnchantments;
Enchantment *Enchantment::allDamageProtection = NULL;
Enchantment *Enchantment::fireProtection = NULL;
Enchantment *Enchantment::fallProtection = NULL;
Enchantment *Enchantment::explosionProtection = NULL;
Enchantment *Enchantment::projectileProtection = NULL;
Enchantment *Enchantment::drownProtection = NULL;
Enchantment *Enchantment::waterWorker = NULL;
Enchantment *Enchantment::thorns = NULL;
// weapon
Enchantment *Enchantment::damageBonus = NULL;
Enchantment *Enchantment::damageBonusUndead = NULL;
Enchantment *Enchantment::damageBonusArthropods = NULL;
Enchantment *Enchantment::knockback = NULL;
Enchantment *Enchantment::fireAspect = NULL;
Enchantment *Enchantment::lootBonus = NULL;
// digger
Enchantment *Enchantment::diggingBonus = NULL;
Enchantment *Enchantment::untouching = NULL;
Enchantment *Enchantment::digDurability = NULL;
Enchantment *Enchantment::resourceBonus = NULL;
// bows
Enchantment *Enchantment::arrowBonus = NULL;
Enchantment *Enchantment::arrowKnockback = NULL;
Enchantment *Enchantment::arrowFire = NULL;
Enchantment *Enchantment::arrowInfinite = NULL;
void Enchantment::staticCtor()
{
allDamageProtection = new ProtectionEnchantment(0, FREQ_COMMON, ProtectionEnchantment::ALL);
fireProtection = new ProtectionEnchantment(1, FREQ_UNCOMMON, ProtectionEnchantment::FIRE);
fallProtection = new ProtectionEnchantment(2, FREQ_UNCOMMON, ProtectionEnchantment::FALL);
explosionProtection = new ProtectionEnchantment(3, FREQ_RARE, ProtectionEnchantment::EXPLOSION);
projectileProtection = new ProtectionEnchantment(4, FREQ_UNCOMMON, ProtectionEnchantment::PROJECTILE);
drownProtection = new OxygenEnchantment(5, FREQ_RARE);
waterWorker = new WaterWorkerEnchantment(6, FREQ_RARE);
thorns = new ThornsEnchantment(7, FREQ_VERY_RARE);
// weapon
damageBonus = new DamageEnchantment(16, FREQ_COMMON, DamageEnchantment::ALL);
damageBonusUndead = new DamageEnchantment(17, FREQ_UNCOMMON, DamageEnchantment::UNDEAD);
damageBonusArthropods = new DamageEnchantment(18, FREQ_UNCOMMON, DamageEnchantment::ARTHROPODS);
knockback = new KnockbackEnchantment(19, FREQ_UNCOMMON);
fireAspect = new FireAspectEnchantment(20, FREQ_RARE);
lootBonus = new LootBonusEnchantment(21, FREQ_RARE, EnchantmentCategory::weapon);
// digger
diggingBonus = new DiggingEnchantment(32, FREQ_COMMON);
untouching = new UntouchingEnchantment(33, FREQ_VERY_RARE);
digDurability = new DigDurabilityEnchantment(34, FREQ_UNCOMMON);
resourceBonus = new LootBonusEnchantment(35, FREQ_RARE, EnchantmentCategory::digger);
// bows
arrowBonus = new ArrowDamageEnchantment(48, FREQ_COMMON);
arrowKnockback = new ArrowKnockbackEnchantment(49, FREQ_RARE);
arrowFire = new ArrowFireEnchantment(50, FREQ_RARE);
arrowInfinite = new ArrowInfiniteEnchantment(51, FREQ_VERY_RARE);
for(unsigned int i = 0; i < 256; ++i)
{
Enchantment *enchantment = enchantments[i];
if (enchantment != NULL)
{
validEnchantments.push_back(enchantment);
}
}
}
void Enchantment::_init(int id)
{
if (enchantments[id] != NULL)
{
app.DebugPrintf("Duplicate enchantment id!");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
//throw new IllegalArgumentException("Duplicate enchantment id!");
}
enchantments[id] = this;
}
Enchantment::Enchantment(int id, int frequency, const EnchantmentCategory *category) : id(id), frequency(frequency), category(category)
{
_init(id);
}
Enchantment::Enchantment(int id) : id(id), frequency(FREQ_COMMON), category(EnchantmentCategory::all)
{
_init(id);
}
int Enchantment::getFrequency()
{
return frequency;
}
int Enchantment::getMinLevel()
{
return 1;
}
int Enchantment::getMaxLevel()
{
return 1;
}
int Enchantment::getMinCost(int level)
{
return 1 + level * 10;
}
int Enchantment::getMaxCost(int level)
{
return getMinCost(level) + 5;
}
int Enchantment::getDamageProtection(int level, DamageSource *source)
{
return 0;
}
float Enchantment::getDamageBonus(int level, shared_ptr<LivingEntity> target)
{
return 0.0f;
}
bool Enchantment::isCompatibleWith(Enchantment *other) const
{
return this != other;
}
Enchantment *Enchantment::setDescriptionId(int id)
{
descriptionId = id;
return this;
}
int Enchantment::getDescriptionId()
{
return descriptionId;
}
HtmlString Enchantment::getFullname(int level)
{
wchar_t formatted[256];
swprintf(formatted, 256, L"%ls %ls", app.GetString(getDescriptionId()), getLevelString(level).c_str());
return HtmlString(formatted, eHTMLColor_f);
}
bool Enchantment::canEnchant(shared_ptr<ItemInstance> item)
{
return category->canEnchant(item->getItem());
}
// 4J Added
wstring Enchantment::getLevelString(int level)
{
int stringId = IDS_ENCHANTMENT_LEVEL_1;
switch(level)
{
case 2:
stringId = IDS_ENCHANTMENT_LEVEL_2;
break;
case 3:
stringId = IDS_ENCHANTMENT_LEVEL_3;
break;
case 4:
stringId = IDS_ENCHANTMENT_LEVEL_4;
break;
case 5:
stringId = IDS_ENCHANTMENT_LEVEL_5;
break;
case 6:
stringId = IDS_ENCHANTMENT_LEVEL_6;
break;
case 7:
stringId = IDS_ENCHANTMENT_LEVEL_7;
break;
case 8:
stringId = IDS_ENCHANTMENT_LEVEL_8;
break;
case 9:
stringId = IDS_ENCHANTMENT_LEVEL_9;
break;
case 10:
stringId = IDS_ENCHANTMENT_LEVEL_10;
break;
};
return app.GetString(stringId); //I18n.get("enchantment.level." + level);
}