Files
MinecraftConsoles/Minecraft.World/EmptyMapItem.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

43 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "EmptyMapItem.h"
EmptyMapItem::EmptyMapItem(int id) : ComplexItem(id)
{
}
shared_ptr<ItemInstance> EmptyMapItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
//shared_ptr<ItemInstance> map = shared_ptr<ItemInstance>( new ItemInstance(Item::map, 1, level->getFreeAuxValueFor(L"map")) );
//String id = "map_" + map.getAuxValue();
//MapItemSavedData data = new MapItemSavedData(id);
//level.setSavedData(id, data);
//data.scale = 0;
//int scale = MapItemSavedData.MAP_SIZE * 2 * (1 << data.scale);
//data.x = (int) (Math.round(player.x / scale) * scale);
//data.z = (int) (Math.round(player.z / scale) * scale);
//data.dimension = (byte) level.dimension.id;
//data.setDirty();
shared_ptr<ItemInstance> map = shared_ptr<ItemInstance>( new ItemInstance(Item::map, 1, -1) );
Item::map->onCraftedBy(map, level, player);
itemInstance->count--;
if (itemInstance->count <= 0)
{
return map;
}
else
{
if (!player->inventory->add(map->copy()))
{
player->drop(map);
}
}
return itemInstance;
}