This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
311 lines
8.4 KiB
C++
311 lines
8.4 KiB
C++
#pragma once
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#include "GeneralStat.h"
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#include "GenericStats.h"
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enum ELeaderboardId
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{
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eLeaderboardId_TRAVELLING = 0,
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eLeaderboardId_MINING = 1,
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eLeaderboardId_FARMING = 2,
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eLeaderboardId_KILLING = 3
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};
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class DsItemEvent : public Stat
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{
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public:
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static string nameMethods[];
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enum eAcquisitionMethod
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{
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eAcquisitionMethod_None = 0,
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eAcquisitionMethod_Pickedup,
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eAcquisitionMethod_Crafted,
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eAcquisitionMethod_TakenFromChest,
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eAcquisitionMethod_TakenFromEnderchest,
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eAcquisitionMethod_Bought,
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eAcquisitionMethod_Smithed,
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eAcquisitionMethod_Mined,
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eAcquisitionMethod_Placed,
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eAcquisitionMethod_MAX
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};
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typedef struct _Param
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{
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int methodId, itemId, itemAux, itemCount;
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} Param;
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DsItemEvent(int id, const wstring &name);
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bool onLeaderboard(ELeaderboardId leaderboard, eAcquisitionMethod methodId, Param *param);
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int mergeIds(int itemId);
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
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static byteArray createParamBlob(eAcquisitionMethod methodId, int itemId, int itemAux, int itemCount);
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};
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class DsMobKilled : public Stat
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{
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public:
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static const bool RANGED = true;
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static const bool MELEE = false;
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static const int SPIDER_JOCKEY_ID = 49;
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DsMobKilled(int id, const wstring &name);
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typedef struct { bool isRanged; int mobType, weaponId, distance, damage; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
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static byteArray createParamBlob(shared_ptr<Player> plr, shared_ptr<Mob> mob, DamageSource *dmgSrc);
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};
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class DsMobInteract : public Stat
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{
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protected:
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static string nameInteract[];
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public:
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enum eInteract
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{
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eInteract_None = 0,
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eInteract_Breed,
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eInteract_Tamed,
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eInteract_Cured,
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eInteract_Crafted,
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eInteract_Sheared
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};
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DsMobInteract(int id, const wstring &name);
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typedef struct { int interactionType, mobId; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
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static byteArray createParamBlob(eInteract interactionId, int entityId);
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};
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class DsTravel : public Stat
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{
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public:
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static string nameMethods[];
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enum eMethod {
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eMethod_walk,
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eMethod_swim,
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eMethod_fall,
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eMethod_climb,
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eMethod_minecart,
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eMethod_boat,
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eMethod_pig,
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eMethod_time, // Time is a dimension too right...
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eMethod_MAX
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};
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static unsigned int CACHE_SIZES[eMethod_MAX];
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DsTravel(int id, const wstring &name);
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typedef struct { eMethod method; int distance; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
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static byteArray createParamBlob(eMethod method, int distance);
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void flush(shared_ptr<LocalPlayer> plr);
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protected:
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unsigned int param_cache[MAX_LOCAL_PLAYERS][eMethod_MAX];
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int cache(int iPad, Param ¶m);
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void write(shared_ptr<LocalPlayer> plr, eMethod method, int distance);
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};
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class DsItemUsed : public Stat
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{
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public:
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DsItemUsed(int id, const wstring &name);
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typedef struct { int itemId, aux, count, health, hunger; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
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static byteArray createParamBlob(int itemId, int aux, int count, int health, int hunger);
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};
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class DsAchievement : public Stat
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{
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public:
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DsAchievement(int id, const wstring &name);
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
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typedef struct { eAward award; } SmallParam;
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static byteArray createSmallParamBlob(eAward id);
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typedef struct { eAward award; int count; } LargeParam;
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static byteArray createLargeParamBlob(eAward id, int count);
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};
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class DsChangedDimension : public Stat
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{
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public:
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DsChangedDimension(int id, const wstring &name);
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typedef struct { int fromDimId, toDimId; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
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static byteArray createParamBlob(int fromDimId, int toDimId);
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};
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class DsEnteredBiome : public Stat
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{
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public:
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DsEnteredBiome(int id, const wstring &name);
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typedef struct { int biomeId; } Param;
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virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
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static byteArray createParamBlob(int biomeId);
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};
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class DurangoStats : public GenericStats
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{
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public:
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static DurangoStats *getInstance() { return (DurangoStats*) GenericStats::getInstance(); }
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protected:
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enum {
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itemsAcquired_Id = 1,
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itemUsed_Id,
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travel_Id,
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mobKilled_Id,
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mobInteract_Id,
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binAchievement_Id,
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binAchievementLocal_Id,
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changedDimension_Id,
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enteredBiome_Id,
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};
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DsItemEvent *itemsAcquired;
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DsTravel *travel;
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DsMobKilled *mobKilled;
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DsMobInteract *mobInteract;
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DsAchievement *achievement;
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DsAchievement *achievementLocal;
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DsItemUsed *itemUsed;
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DsChangedDimension *changedDimension;
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DsEnteredBiome *enteredBiome;
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GUID playerSessionId;
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Platform::String^ multiplayerCorrelationId;
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public:
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DurangoStats();
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~DurangoStats();
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virtual Stat *get_stat(int i);
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protected:
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// Stats
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virtual Stat* get_walkOneM();
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virtual Stat* get_swimOneM();
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virtual Stat* get_fallOneM();
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virtual Stat* get_climbOneM();
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virtual Stat* get_minecartOneM();
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virtual Stat* get_boatOneM();
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virtual Stat* get_pigOneM();
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virtual Stat* get_cowsMilked();
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// Kills.
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virtual Stat* get_killMob();
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// Mob-Interactions.
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virtual Stat* get_breedEntity(eINSTANCEOF entityId);
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virtual Stat* get_tamedEntity(eINSTANCEOF entityId);
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virtual Stat* get_curedEntity(eINSTANCEOF entityId);
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virtual Stat* get_craftedEntity(eINSTANCEOF entityId);
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virtual Stat* get_shearedEntity(eINSTANCEOF entityId);
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virtual Stat* get_timePlayed();
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virtual Stat* get_blocksPlaced(int blockId);
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virtual Stat* get_blocksMined(int blockId);
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virtual Stat* get_itemsCollected(int itemId, int itemAux);
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virtual Stat* get_itemsCrafted(int itemId);
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virtual Stat* get_itemsSmelted(int itemId);
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virtual Stat* get_itemsUsed(int itemId);
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virtual Stat* get_itemsBought(int itemId);
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virtual Stat* get_changedDimension(int from, int to);
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virtual Stat* get_enteredBiome(int biomeId);
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// Achievements
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virtual Stat* get_achievement(eAward achievementId);
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// Parameters
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virtual byteArray getParam_walkOneM(int distance);
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virtual byteArray getParam_swimOneM(int distance);
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virtual byteArray getParam_fallOneM(int distance);
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virtual byteArray getParam_climbOneM(int distance);
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virtual byteArray getParam_minecartOneM(int distance);
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virtual byteArray getParam_boatOneM(int distance);
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virtual byteArray getParam_pigOneM(int distance);
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virtual byteArray getParam_cowsMilked();
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virtual byteArray getParam_blocksPlaced(int blockId, int data, int count);
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virtual byteArray getParam_blocksMined(int blockId, int data, int count);
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virtual byteArray getParam_itemsCollected(int id, int aux, int count);
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virtual byteArray getParam_itemsCrafted(int id, int aux, int count);
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virtual byteArray getParam_itemsUsed(shared_ptr<Player> plr, shared_ptr<ItemInstance> itm);
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virtual byteArray getParam_itemsBought(int id, int aux, int count);
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virtual byteArray getParam_mobKill(shared_ptr<Player> plr, shared_ptr<Mob> mob, DamageSource *dmgSrc);
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virtual byteArray getParam_breedEntity(eINSTANCEOF entityId);
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virtual byteArray getParam_tamedEntity(eINSTANCEOF entityId);
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virtual byteArray getParam_curedEntity(eINSTANCEOF entityId);
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virtual byteArray getParam_craftedEntity(eINSTANCEOF entityId);
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virtual byteArray getParam_shearedEntity(eINSTANCEOF entityId);
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virtual byteArray getParam_time(int timediff);
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virtual byteArray getParam_changedDimension(int from, int to);
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virtual byteArray getParam_enteredBiome(int biomeId);
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virtual byteArray getParam_achievement(eAward id);
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virtual byteArray getParam_onARail(int dist);
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virtual byteArray getParam_chestfulOfCobblestone(int count);
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// virtual byteArray getParam_openInventory(
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virtual byteArray getParam_overkill(int dmg);
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virtual byteArray getParam_musicToMyEars(int recordId);
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// Helpers
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public:
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// Achievements that have no parameters, you have earned them or not.
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static bool binaryAchievement(eAward achievementId);
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// Achievements that have parameters, but the event is specifically for this achievement.
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static bool enhancedAchievement(eAward achievementId);
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static void generatePlayerSession();
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static LPCGUID getPlayerSession();
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static void setMultiplayerCorrelationId(Platform::String^ mpcId);
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static LPCWSTR getMultiplayerCorrelationId();
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static LPCWSTR getUserId(shared_ptr<LocalPlayer> plr);
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static LPCWSTR getUserId(int iPad);
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static void playerSessionStart(PlayerUID,shared_ptr<Player>);
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static void playerSessionStart(int iPad);
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static void playerSessionPause(int iPad);
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static void playerSessionResume(int iPad);
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static void playerSessionEnd(int iPad);
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}; |