Files
MinecraftConsoles/Minecraft.World/DurangoStats.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

311 lines
8.4 KiB
C++

#pragma once
#include "GeneralStat.h"
#include "GenericStats.h"
enum ELeaderboardId
{
eLeaderboardId_TRAVELLING = 0,
eLeaderboardId_MINING = 1,
eLeaderboardId_FARMING = 2,
eLeaderboardId_KILLING = 3
};
class DsItemEvent : public Stat
{
public:
static string nameMethods[];
enum eAcquisitionMethod
{
eAcquisitionMethod_None = 0,
eAcquisitionMethod_Pickedup,
eAcquisitionMethod_Crafted,
eAcquisitionMethod_TakenFromChest,
eAcquisitionMethod_TakenFromEnderchest,
eAcquisitionMethod_Bought,
eAcquisitionMethod_Smithed,
eAcquisitionMethod_Mined,
eAcquisitionMethod_Placed,
eAcquisitionMethod_MAX
};
typedef struct _Param
{
int methodId, itemId, itemAux, itemCount;
} Param;
DsItemEvent(int id, const wstring &name);
bool onLeaderboard(ELeaderboardId leaderboard, eAcquisitionMethod methodId, Param *param);
int mergeIds(int itemId);
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
static byteArray createParamBlob(eAcquisitionMethod methodId, int itemId, int itemAux, int itemCount);
};
class DsMobKilled : public Stat
{
public:
static const bool RANGED = true;
static const bool MELEE = false;
static const int SPIDER_JOCKEY_ID = 49;
DsMobKilled(int id, const wstring &name);
typedef struct { bool isRanged; int mobType, weaponId, distance, damage; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
static byteArray createParamBlob(shared_ptr<Player> plr, shared_ptr<Mob> mob, DamageSource *dmgSrc);
};
class DsMobInteract : public Stat
{
protected:
static string nameInteract[];
public:
enum eInteract
{
eInteract_None = 0,
eInteract_Breed,
eInteract_Tamed,
eInteract_Cured,
eInteract_Crafted,
eInteract_Sheared
};
DsMobInteract(int id, const wstring &name);
typedef struct { int interactionType, mobId; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray param);
static byteArray createParamBlob(eInteract interactionId, int entityId);
};
class DsTravel : public Stat
{
public:
static string nameMethods[];
enum eMethod {
eMethod_walk,
eMethod_swim,
eMethod_fall,
eMethod_climb,
eMethod_minecart,
eMethod_boat,
eMethod_pig,
eMethod_time, // Time is a dimension too right...
eMethod_MAX
};
static unsigned int CACHE_SIZES[eMethod_MAX];
DsTravel(int id, const wstring &name);
typedef struct { eMethod method; int distance; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
static byteArray createParamBlob(eMethod method, int distance);
void flush(shared_ptr<LocalPlayer> plr);
protected:
unsigned int param_cache[MAX_LOCAL_PLAYERS][eMethod_MAX];
int cache(int iPad, Param &param);
void write(shared_ptr<LocalPlayer> plr, eMethod method, int distance);
};
class DsItemUsed : public Stat
{
public:
DsItemUsed(int id, const wstring &name);
typedef struct { int itemId, aux, count, health, hunger; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
static byteArray createParamBlob(int itemId, int aux, int count, int health, int hunger);
};
class DsAchievement : public Stat
{
public:
DsAchievement(int id, const wstring &name);
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
typedef struct { eAward award; } SmallParam;
static byteArray createSmallParamBlob(eAward id);
typedef struct { eAward award; int count; } LargeParam;
static byteArray createLargeParamBlob(eAward id, int count);
};
class DsChangedDimension : public Stat
{
public:
DsChangedDimension(int id, const wstring &name);
typedef struct { int fromDimId, toDimId; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
static byteArray createParamBlob(int fromDimId, int toDimId);
};
class DsEnteredBiome : public Stat
{
public:
DsEnteredBiome(int id, const wstring &name);
typedef struct { int biomeId; } Param;
virtual void handleParamBlob(shared_ptr<LocalPlayer> plr, byteArray paramBlob);
static byteArray createParamBlob(int biomeId);
};
class DurangoStats : public GenericStats
{
public:
static DurangoStats *getInstance() { return (DurangoStats*) GenericStats::getInstance(); }
protected:
enum {
itemsAcquired_Id = 1,
itemUsed_Id,
travel_Id,
mobKilled_Id,
mobInteract_Id,
binAchievement_Id,
binAchievementLocal_Id,
changedDimension_Id,
enteredBiome_Id,
};
DsItemEvent *itemsAcquired;
DsTravel *travel;
DsMobKilled *mobKilled;
DsMobInteract *mobInteract;
DsAchievement *achievement;
DsAchievement *achievementLocal;
DsItemUsed *itemUsed;
DsChangedDimension *changedDimension;
DsEnteredBiome *enteredBiome;
GUID playerSessionId;
Platform::String^ multiplayerCorrelationId;
public:
DurangoStats();
~DurangoStats();
virtual Stat *get_stat(int i);
protected:
// Stats
virtual Stat* get_walkOneM();
virtual Stat* get_swimOneM();
virtual Stat* get_fallOneM();
virtual Stat* get_climbOneM();
virtual Stat* get_minecartOneM();
virtual Stat* get_boatOneM();
virtual Stat* get_pigOneM();
virtual Stat* get_cowsMilked();
// Kills.
virtual Stat* get_killMob();
// Mob-Interactions.
virtual Stat* get_breedEntity(eINSTANCEOF entityId);
virtual Stat* get_tamedEntity(eINSTANCEOF entityId);
virtual Stat* get_curedEntity(eINSTANCEOF entityId);
virtual Stat* get_craftedEntity(eINSTANCEOF entityId);
virtual Stat* get_shearedEntity(eINSTANCEOF entityId);
virtual Stat* get_timePlayed();
virtual Stat* get_blocksPlaced(int blockId);
virtual Stat* get_blocksMined(int blockId);
virtual Stat* get_itemsCollected(int itemId, int itemAux);
virtual Stat* get_itemsCrafted(int itemId);
virtual Stat* get_itemsSmelted(int itemId);
virtual Stat* get_itemsUsed(int itemId);
virtual Stat* get_itemsBought(int itemId);
virtual Stat* get_changedDimension(int from, int to);
virtual Stat* get_enteredBiome(int biomeId);
// Achievements
virtual Stat* get_achievement(eAward achievementId);
// Parameters
virtual byteArray getParam_walkOneM(int distance);
virtual byteArray getParam_swimOneM(int distance);
virtual byteArray getParam_fallOneM(int distance);
virtual byteArray getParam_climbOneM(int distance);
virtual byteArray getParam_minecartOneM(int distance);
virtual byteArray getParam_boatOneM(int distance);
virtual byteArray getParam_pigOneM(int distance);
virtual byteArray getParam_cowsMilked();
virtual byteArray getParam_blocksPlaced(int blockId, int data, int count);
virtual byteArray getParam_blocksMined(int blockId, int data, int count);
virtual byteArray getParam_itemsCollected(int id, int aux, int count);
virtual byteArray getParam_itemsCrafted(int id, int aux, int count);
virtual byteArray getParam_itemsUsed(shared_ptr<Player> plr, shared_ptr<ItemInstance> itm);
virtual byteArray getParam_itemsBought(int id, int aux, int count);
virtual byteArray getParam_mobKill(shared_ptr<Player> plr, shared_ptr<Mob> mob, DamageSource *dmgSrc);
virtual byteArray getParam_breedEntity(eINSTANCEOF entityId);
virtual byteArray getParam_tamedEntity(eINSTANCEOF entityId);
virtual byteArray getParam_curedEntity(eINSTANCEOF entityId);
virtual byteArray getParam_craftedEntity(eINSTANCEOF entityId);
virtual byteArray getParam_shearedEntity(eINSTANCEOF entityId);
virtual byteArray getParam_time(int timediff);
virtual byteArray getParam_changedDimension(int from, int to);
virtual byteArray getParam_enteredBiome(int biomeId);
virtual byteArray getParam_achievement(eAward id);
virtual byteArray getParam_onARail(int dist);
virtual byteArray getParam_chestfulOfCobblestone(int count);
// virtual byteArray getParam_openInventory(
virtual byteArray getParam_overkill(int dmg);
virtual byteArray getParam_musicToMyEars(int recordId);
// Helpers
public:
// Achievements that have no parameters, you have earned them or not.
static bool binaryAchievement(eAward achievementId);
// Achievements that have parameters, but the event is specifically for this achievement.
static bool enhancedAchievement(eAward achievementId);
static void generatePlayerSession();
static LPCGUID getPlayerSession();
static void setMultiplayerCorrelationId(Platform::String^ mpcId);
static LPCWSTR getMultiplayerCorrelationId();
static LPCWSTR getUserId(shared_ptr<LocalPlayer> plr);
static LPCWSTR getUserId(int iPad);
static void playerSessionStart(PlayerUID,shared_ptr<Player>);
static void playerSessionStart(int iPad);
static void playerSessionPause(int iPad);
static void playerSessionResume(int iPad);
static void playerSessionEnd(int iPad);
};