This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
19 lines
397 B
C++
19 lines
397 B
C++
#include "stdafx.h"
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#include "DropperTileEntity.h"
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wstring DropperTileEntity::getName()
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{
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return hasCustomName() ? name : app.GetString(IDS_CONTAINER_DROPPER);
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}
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// 4J Added
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shared_ptr<TileEntity> DropperTileEntity::clone()
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{
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shared_ptr<DropperTileEntity> result = shared_ptr<DropperTileEntity>( new DropperTileEntity() );
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TileEntity::clone(result);
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result->name = name;
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return result;
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} |