This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.core.h"
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#include "DropperTile.h"
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DropperTile::DropperTile(int id) : DispenserTile(id)
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{
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DISPENSE_BEHAVIOUR = new DefaultDispenseItemBehavior();
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}
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void DropperTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"furnace_side");
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iconTop = iconRegister->registerIcon(L"furnace_top");
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iconFront = iconRegister->registerIcon(getIconName() + L"_front_horizontal");
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iconFrontVertical = iconRegister->registerIcon(getIconName() + L"_front_vertical");
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}
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DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> item)
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{
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return DISPENSE_BEHAVIOUR;
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}
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shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
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{
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return shared_ptr<DropperTileEntity>( new DropperTileEntity() );
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}
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void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
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{
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BlockSourceImpl source(level, x, y, z);
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shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
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if (trap == NULL) return;
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int slot = trap->getRandomSlot();
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if (slot < 0)
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{
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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}
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else
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{
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shared_ptr<ItemInstance> item = trap->getItem(slot);
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int face = level->getData(x, y, z) & DispenserTile::FACING_MASK;
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shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
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shared_ptr<ItemInstance> remaining = nullptr;
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if (into != NULL)
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{
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remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);
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if (remaining == NULL)
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{
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remaining = item->copy();
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if (--remaining->count == 0) remaining = nullptr;
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}
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else
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{
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// placing one item failed, so restore original count
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remaining = item->copy();
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}
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}
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else
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{
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remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
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if (remaining != NULL && remaining->count == 0) remaining = nullptr;
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}
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trap->setItem(slot, remaining);
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}
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} |