* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
36 lines
807 B
C++
36 lines
807 B
C++
#pragma once
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#include "Fireball.h"
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class HitResult;
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class DragonFireball : public Fireball
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_DRAGON_FIREBALL; }
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static Entity *create(Level *level) { return new DragonFireball(level); }
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public:
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static const double SPLASH_RANGE;
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private:
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static const double SPLASH_RANGE_SQ;
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public:
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DragonFireball(Level *level);
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DragonFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za);
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DragonFireball(Level *level, double x, double y, double z, double xa, double ya, double za);
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protected:
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virtual void onHit(HitResult *res);
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public:
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virtual bool isPickable();
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virtual bool hurt(DamageSource *source, float damage);
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protected:
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// 4J Added TU9
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virtual ePARTICLE_TYPE getTrailParticleType();
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virtual bool shouldBurn();
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}; |