Files
MinecraftConsoles/Minecraft.World/DragonFireball.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

81 lines
2.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"
#include "JavaMath.h"
#include "DragonFireball.h"
const double DragonFireball::SPLASH_RANGE = 4.0;
const double DragonFireball::SPLASH_RANGE_SQ = DragonFireball::SPLASH_RANGE * DragonFireball::SPLASH_RANGE;
DragonFireball::DragonFireball(Level *level) : Fireball(level)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
DragonFireball::DragonFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
DragonFireball::DragonFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
void DragonFireball::onHit(HitResult *res)
{
if (!level->isClientSide)
{
AABB *aoe = bb->grow(SPLASH_RANGE, SPLASH_RANGE / 2, SPLASH_RANGE);
vector<shared_ptr<Entity> > *entitiesOfClass = level->getEntitiesOfClass(typeid(LivingEntity), aoe);
if ( entitiesOfClass )
{
if (!entitiesOfClass->empty())
{
for (auto& it : *entitiesOfClass)
{
shared_ptr<LivingEntity> e = dynamic_pointer_cast<LivingEntity>(it);
double dist = distanceToSqr(e);
if (dist < SPLASH_RANGE_SQ)
{
double scale = 1.0 - (sqrt(dist) / SPLASH_RANGE);
if (e == res->entity)
{
scale = 1;
}
e->hurt(DamageSource::dragonbreath, 8 * scale);
}
}
}
delete entitiesOfClass;
}
level->levelEvent(LevelEvent::ENDERDRAGON_FIREBALL_SPLASH, (int) Math::round(x), (int) Math::round(y), (int) Math::round(z), 0);
remove();
}
}
bool DragonFireball::isPickable()
{
return false;
}
bool DragonFireball::hurt(DamageSource *source, float damage)
{
return false;
}
ePARTICLE_TYPE DragonFireball::getTrailParticleType()
{
return eParticleType_dragonbreath;
}
bool DragonFireball::shouldBurn()
{
return false;
}