Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

66 lines
2.5 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Player;
class HitResult;
class ChunkRebuildData;
class DoorTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
static const int TEXTURE_NORMAL = 0;
static const int TEXTURE_FLIPPED = 1;
public:
static const int UPPER_BIT = 8;
static const int C_DIR_MASK = 3;
static const int C_OPEN_MASK = 4;
static const int C_LOWER_DATA_MASK = 7;
static const int C_IS_UPPER_MASK = 8;
static const int C_RIGHT_HINGE_MASK = 16;
private:
static const int DOOR_TILE_TEXTURE_COUNT = 4;
static const wstring TEXTURES[];
int texBase;
Icon *iconTop[2];
Icon *iconBottom[2];
protected:
DoorTile(int id, Material *material);
public:
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
virtual void registerIcons(IconRegister *iconRegister);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
int getDir(LevelSource *level, int x, int y, int z);
bool isOpen(LevelSource *level, int x, int y, int z);
private:
using Tile::setShape;
virtual void setShape(int compositeData);
public:
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void setOpen(Level *level, int x, int y, int z, bool shouldOpen);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual bool mayPlace(Level *level, int x, int y, int z);
static bool isOpen(int data);
virtual int getPistonPushReaction();
int getCompositeData(LevelSource *level, int x, int y, int z);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
};