Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

357 lines
8.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "DoorTile.h"
#include "LevelEvent.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
const wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper" };
DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender())
{
if (material == Material::metal)
{
texBase = 2;
}
else
{
texBase = 0;
}
float r = 0.5f;
float h = 1.0f;
Tile::setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
Icon *DoorTile::getTexture(int face, int data)
{
return iconBottom[TEXTURE_NORMAL];
}
Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::UP || face == Facing::DOWN) return iconBottom[TEXTURE_NORMAL];
int compositeData = getCompositeData(level, x, y, z);
int dir = compositeData & C_DIR_MASK;
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
bool flip = false;
bool upper = (compositeData & C_IS_UPPER_MASK) != 0;
if (isOpen)
{
if (dir == 0 && face == 2) flip = !flip;
else if (dir == 1 && face == 5) flip = !flip;
else if (dir == 2 && face == 3) flip = !flip;
else if (dir == 3 && face == 4) flip = !flip;
}
else
{
if (dir == 0 && face == 5) flip = !flip;
else if (dir == 1 && face == 3) flip = !flip;
else if (dir == 2 && face == 4) flip = !flip;
else if (dir == 3 && face == 2) flip = !flip;
if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip;
}
if (upper)
{
return iconTop[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL];
}
else
{
return iconBottom[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL];
}
}
void DoorTile::registerIcons(IconRegister *iconRegister)
{
iconTop[TEXTURE_NORMAL] = iconRegister->registerIcon(getIconName() + L"_upper");
iconBottom[TEXTURE_NORMAL] = iconRegister->registerIcon(getIconName() + L"_lower");
iconTop[TEXTURE_FLIPPED] = new FlippedIcon(iconTop[TEXTURE_NORMAL], true, false);
iconBottom[TEXTURE_FLIPPED] = new FlippedIcon(iconBottom[TEXTURE_NORMAL], true, false);
}
bool DoorTile::blocksLight()
{
return false;
}
bool DoorTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool DoorTile::isCubeShaped()
{
return false;
}
int DoorTile::getRenderShape()
{
return Tile::SHAPE_DOOR;
}
AABB *DoorTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
AABB *retval = Tile::getTileAABB(level, x, y, z);
return retval;
}
AABB *DoorTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
AABB *retval = Tile::getAABB(level, x, y, z);
return retval;
}
void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(getCompositeData(level,x, y, z));
}
int DoorTile::getDir(LevelSource *level, int x, int y, int z)
{
return getCompositeData(level, x, y, z) & C_DIR_MASK;
}
bool DoorTile::isOpen(LevelSource *level, int x, int y, int z)
{
return (getCompositeData(level, x, y, z) & C_OPEN_MASK) != 0;
}
void DoorTile::setShape(int compositeData)
{
float r = 3 / 16.0f;
Tile::setShape(0, 0, 0, 1, 2, 1);
int dir = compositeData & C_DIR_MASK;
bool open = (compositeData & C_OPEN_MASK) != 0;
bool hasRightHinge = (compositeData & C_RIGHT_HINGE_MASK) != 0;
if (dir == 0)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 0, 1, 1, r);
else setShape(0, 0, 1 - r, 1, 1, 1);
}
else setShape(0, 0, 0, r, 1, 1);
}
else if (dir == 1)
{
if (open)
{
if (!hasRightHinge) setShape(1 - r, 0, 0, 1, 1, 1);
else setShape(0, 0, 0, r, 1, 1);
}
else setShape(0, 0, 0, 1, 1, r);
}
else if (dir == 2)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 1 - r, 1, 1, 1);
else setShape(0, 0, 0, 1, 1, r);
}
else setShape(1 - r, 0, 0, 1, 1, 1);
}
else if (dir == 3)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 0, r, 1, 1);
else setShape(1 - r, 0, 0, 1, 1, 1);
}
else setShape(0, 0, 1 - r, 1, 1, 1);
}
}
void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
// Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined.
// In lastest PC version this is commented out, so do that now to fix bug above
//use(level, x, y, z, player);
}
// 4J-PB - Adding a TestUse for tooltip display
bool DoorTile::TestUse()
{
return id == Tile::door_wood_Id;
}
bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly)
{
// 4J - added - just do enough to play the sound
if (material != Material::metal)
{
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
return false;
}
if (material == Material::metal) return true;
int compositeData = getCompositeData(level, x, y, z);
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0)
{
level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
}
else
{
level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void DoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
{
int compositeData = getCompositeData(level, x, y, z);
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
if (isOpen == shouldOpen) return;
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0)
{
level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
}
else
{
level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int data = level->getData(x, y, z);
if ((data & UPPER_BIT) == 0)
{
bool spawn = false;
if (level->getTile(x, y + 1, z) != id)
{
level->removeTile(x, y, z);
spawn = true;
}
if (!level->isSolidBlockingTile(x, y - 1, z))
{
level->removeTile(x, y, z);
spawn = true;
if (level->getTile(x, y + 1, z) == id)
{
level->removeTile(x, y + 1, z);
}
}
if (spawn)
{
if (!level->isClientSide)
{
spawnResources(level, x, y, z, data, 0);
}
}
else
{
bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
if ((signal || (type > 0 && Tile::tiles[type]->isSignalSource())) && type != id)
{
setOpen(level, x, y, z, signal);
}
}
}
else
{
if (level->getTile(x, y - 1, z) != id)
{
level->removeTile(x, y, z);
}
if (type > 0 && type != id)
{
neighborChanged(level, x, y - 1, z, type);
}
}
}
int DoorTile::getResource(int data, Random *random, int playerBonusLevel)
{
if ((data & 8) != 0) return 0;
if (material == Material::metal) return Item::door_iron->id;
return Item::door_wood->id;
}
HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
{
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
bool DoorTile::mayPlace(Level *level, int x, int y, int z)
{
if (y >= Level::maxBuildHeight - 1) return false;
return (level->isTopSolidBlocking(x, y - 1, z) && Tile::mayPlace(level, x, y, z) && Tile::mayPlace(level, x, y + 1, z));
}
bool DoorTile::isOpen(int data)
{
return (data & 4) != 0;
}
int DoorTile::getPistonPushReaction()
{
return Material::PUSH_DESTROY;
}
int DoorTile::getCompositeData(LevelSource *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int lowerData;
int upperData;
if (isUpper)
{
lowerData = level->getData(x, y - 1, z);
upperData = data;
}
else
{
lowerData = data;
upperData = level->getData(x, y + 1, z);
}
// bits: dir, dir, open/closed, isUpper, isRightHinge
bool isRightHinge = (upperData & 1) != 0;
return (lowerData & C_LOWER_DATA_MASK) | (isUpper ? 8 : 0) | (isRightHinge ? 16 : 0);
}
int DoorTile::cloneTileId(Level *level, int x, int y, int z)
{
return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id;
}
void DoorTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
if (player->abilities.instabuild)
{
if ((data & UPPER_BIT) != 0)
{
if (level->getTile(x, y - 1, z) == id)
{
level->removeTile(x, y - 1, z);
}
}
}
}