Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

74 lines
2.5 KiB
C++

using namespace std;
#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "Facing.h"
#include "Material.h"
#include "GenericStats.h"
#include "DoorItem.h"
DoorItem::DoorItem(int id, Material *material) : Item(id)
{
this->material = material;
maxStackSize = 1;
}
bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
if (face != Facing::UP) return false;
y++;
Tile *tile;
if (material == Material::wood) tile = Tile::door_wood;
else tile = Tile::door_iron;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
if (!tile->mayPlace(level, x, y, z)) return false;
// 4J-PB - Adding a test only version to allow tooltips to be displayed
if(bTestUseOnOnly) return true;
// 4J-JEV: Hook for durango 'BlockPlaced' event.
player->awardStat(GenericStats::blocksPlaced(tile->id),GenericStats::param_blocksPlaced(tile->id,instance->getAuxValue(),1));
int dir = Mth::floor(((player->yRot + 180) * 4) / 360 - 0.5) & 3;
place(level, x, y, z, dir, tile);
instance->count--;
return true;
}
void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile)
{
int xra = 0;
int zra = 0;
if (dir == 0) zra = +1;
if (dir == 1) xra = -1;
if (dir == 2) zra = -1;
if (dir == 3) xra = +1;
int solidLeft = (level->isSolidBlockingTile(x - xra, y, z - zra) ? 1 : 0) + (level->isSolidBlockingTile(x - xra, y + 1, z - zra) ? 1 : 0);
int solidRight = (level->isSolidBlockingTile(x + xra, y, z + zra) ? 1 : 0) + (level->isSolidBlockingTile(x + xra, y + 1, z + zra) ? 1 : 0);
bool doorLeft = (level->getTile(x - xra, y, z - zra) == tile->id) || (level->getTile(x - xra, y + 1, z - zra) == tile->id);
bool doorRight = (level->getTile(x + xra, y, z + zra) == tile->id) || (level->getTile(x + xra, y + 1, z + zra) == tile->id);
bool flip = false;
if (doorLeft && !doorRight) flip = true;
else if (solidRight > solidLeft) flip = true;
level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS);
level->updateNeighborsAt(x, y, z, tile->id);
level->updateNeighborsAt(x, y + 1, z, tile->id);
}