This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "net.minecraft.world.level.tile.h"
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#include "DoorInteractGoal.h"
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DoorInteractGoal::DoorInteractGoal(Mob *mob)
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{
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doorX = doorY = doorZ = 0;
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doorTile = NULL;
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passed = false;
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doorOpenDirX = doorOpenDirZ = 0.0f;
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this->mob = mob;
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}
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bool DoorInteractGoal::canUse()
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{
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if (!mob->horizontalCollision) return false;
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PathNavigation *pathNav = mob->getNavigation();
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Path *path = pathNav->getPath();
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if (path == NULL || path->isDone() || !pathNav->canOpenDoors()) return false;
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for (int i = 0; i < min(path->getIndex() + 2, path->getSize()); ++i)
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{
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Node *n = path->get(i);
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doorX = n->x;
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doorY = n->y + 1;
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doorZ = n->z;
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if (mob->distanceToSqr(doorX, mob->y, doorZ) > 1.5 * 1.5) continue;
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doorTile = getDoorTile(doorX, doorY, doorZ);
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if (doorTile == NULL) continue;
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return true;
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}
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doorX = Mth::floor(mob->x);
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doorY = Mth::floor(mob->y + 1);
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doorZ = Mth::floor(mob->z);
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doorTile = getDoorTile(doorX, doorY, doorZ);
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return doorTile != NULL;
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}
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bool DoorInteractGoal::canContinueToUse()
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{
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return !passed;
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}
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void DoorInteractGoal::start()
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{
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passed = false;
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doorOpenDirX = (float) (doorX + 0.5f - mob->x);
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doorOpenDirZ = (float) (doorZ + 0.5f - mob->z);
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}
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void DoorInteractGoal::tick()
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{
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float newDoorDirX = (float) (doorX + 0.5f - mob->x);
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float newDoorDirZ = (float) (doorZ + 0.5f - mob->z);
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float dot = doorOpenDirX * newDoorDirX + doorOpenDirZ * newDoorDirZ;
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if (dot < 0)
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{
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passed = true;
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}
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}
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DoorTile *DoorInteractGoal::getDoorTile(int x, int y, int z)
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{
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int tileId = mob->level->getTile(x, y, z);
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if (tileId != Tile::door_wood_Id) return NULL;
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return (DoorTile *) Tile::tiles[tileId];
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} |