Files
MinecraftConsoles/Minecraft.World/DispenserTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

57 lines
1.7 KiB
C++

#pragma once
#include "BaseEntityTile.h"
#include "net.minecraft.core.h"
class Player;
class Mob;
class ChunkRebuildData;
class DispenserTile : public BaseEntityTile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int FACING_MASK = 0x7;
static const int TRIGGER_BIT = 8;
static BehaviorRegistry REGISTRY;
protected:
Random *random;
Icon *iconTop;
Icon *iconFront;
Icon *iconFrontVertical;
protected:
DispenserTile(int id);
public:
virtual int getTickDelay(Level *level);
virtual void onPlace(Level *level, int x, int y, int z);
private:
void recalcLockDir(Level *level, int x, int y, int z);
public:
virtual Icon *getTexture(int face, int data);
virtual void registerIcons(IconRegister *iconRegister);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
protected:
virtual void dispenseFrom(Level *level, int x, int y, int z);
virtual DispenseItemBehavior *getDispenseMethod(shared_ptr<ItemInstance> item);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
static Position *getDispensePosition(BlockSource *source);
static FacingEnum *getFacing(int data);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
};