Files
MinecraftConsoles/Minecraft.World/DirectoryLevelStorageSource.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

141 lines
3.6 KiB
C++

#include "stdafx.h"
#include "File.h"
#include "LevelData.h"
#include "LevelSummary.h"
#include "com.mojang.nbt.h"
#include "DirectoryLevelStorage.h"
#include "DirectoryLevelStorageSource.h"
#include "ConsoleSaveFileIO.h"
#include "ConsoleSaveFileOriginal.h"
class LevelStorage;
DirectoryLevelStorageSource::DirectoryLevelStorageSource(const File dir) : baseDir( dir )
{
//if (!dir.exists()) dir.mkdirs(); // 4J Removed
//this->baseDir = dir;
}
wstring DirectoryLevelStorageSource::getName()
{
return L"Old Format";
}
vector<LevelSummary *> *DirectoryLevelStorageSource::getLevelList()
{
// 4J Stu - We don't use directory list with the Xbox save locations
vector<LevelSummary *> *levels = new vector<LevelSummary *>;
#if 0
for (int i = 0; i < 5; i++)
{
wstring levelId = wstring(L"World").append( std::to_wstring( (i+1) ) );
LevelData *levelData = getDataTagFor(saveFile, levelId);
if (levelData != NULL)
{
levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore()));
}
}
#endif
return levels;
}
void DirectoryLevelStorageSource::clearAll()
{
}
LevelData *DirectoryLevelStorageSource::getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId)
{
//File dataFile(dir, L"level.dat");
ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) );
if ( saveFile->doesFileExist( dataFile ) )
{
ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(saveFile, dataFile);
CompoundTag *root = NbtIo::readCompressed(&fis);
CompoundTag *tag = root->getCompound(L"Data");
LevelData *ret = new LevelData(tag);
delete root;
return ret;
}
return NULL;
}
void DirectoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
{
ConsoleSaveFileOriginal tempSave(levelId);
//File dataFile = File(dir, L"level.dat");
ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) );
if ( tempSave.doesFileExist( dataFile ) )
{
ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(&tempSave, dataFile);
CompoundTag *root = NbtIo::readCompressed(&fis);
CompoundTag *tag = root->getCompound(L"Data");
tag->putString(L"LevelName", newLevelName);
ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream(&tempSave, dataFile);
NbtIo::writeCompressed(root, &fos);
}
}
bool DirectoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
{
// 4J Jev, removed try/catch.
File levelFolder = File(baseDir, levelId);
if (levelFolder.exists())
{
return false;
}
levelFolder.mkdir();
return true;
}
void DirectoryLevelStorageSource::deleteLevel(const wstring& levelId)
{
File dir = File(baseDir, levelId);
if (!dir.exists()) return;
deleteRecursive(dir.listFiles());
dir._delete();
}
void DirectoryLevelStorageSource::deleteRecursive(vector<File *> *files)
{
if ( files )
{
for (File* file : *files)
{
if (file->isDirectory())
{
deleteRecursive(file->listFiles());
}
file->_delete();
}
}
}
shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
{
return shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
}
bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)
{
return false;
}
bool DirectoryLevelStorageSource::requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId)
{
return false;
}
bool DirectoryLevelStorageSource::convertLevel(ConsoleSaveFile *saveFile, const wstring& levelId, ProgressListener *progress)
{
return false;
}