Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

37 lines
932 B
C++

#pragma once
class Direction
{
public:
static const int UNDEFINED = -1;
static const int SOUTH = 0;
static const int WEST = 1;
static const int NORTH = 2;
static const int EAST = 3;
static const int STEP_X[];
static const int STEP_Z[];
static const wstring NAMES[];;
// for [direction] it gives [tile-face]
static int DIRECTION_FACING[];
// for [facing] it gives [direction]
static int FACING_DIRECTION[];
// for [direction] it gives [opposite direction]
static int DIRECTION_OPPOSITE[];
// for [direction] it gives [90 degrees clockwise direction]
static int DIRECTION_CLOCKWISE[];
// for [direction] it gives [90 degrees counter-clockwise direction]
static int DIRECTION_COUNTER_CLOCKWISE[];
// for [direction][world-facing] it gives [tile-facing]
static int RELATIVE_DIRECTION_FACING[4][6];
static int getDirection(double xd, double zd);
static int getDirection(int x0, int z0, int x1, int z1);
};