This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
340 lines
8.3 KiB
C++
340 lines
8.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.h"
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#include "DiodeTile.h"
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DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender())
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{
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this->on = on;
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updateDefaultShape();
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}
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// 4J Added override
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void DiodeTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 2.0f / 16.0f, 1);
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}
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bool DiodeTile::isCubeShaped()
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{
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return false;
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}
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bool DiodeTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (!level->isTopSolidBlocking(x, y - 1, z))
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{
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return false;
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}
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return Tile::mayPlace(level, x, y, z);
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}
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bool DiodeTile::canSurvive(Level *level, int x, int y, int z)
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{
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if (!level->isTopSolidBlocking(x, y - 1, z))
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{
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return false;
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}
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return Tile::canSurvive(level, x, y, z);
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}
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void DiodeTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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if (!isLocked(level, x, y, z, data))
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{
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bool sourceOn = shouldTurnOn(level, x, y, z, data);
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if (on && !sourceOn)
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{
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level->setTileAndData(x, y, z, getOffTile()->id, data, Tile::UPDATE_CLIENTS);
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}
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else if (!on)
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{
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// when off-diodes are ticked, they always turn on for one tick and
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// then off again if necessary
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level->setTileAndData(x, y, z, getOnTile()->id, data, Tile::UPDATE_CLIENTS);
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if (!sourceOn)
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{
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level->addToTickNextTick(x, y, z, getOnTile()->id, getTurnOffDelay(data), -1);
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}
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}
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}
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}
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Icon *DiodeTile::getTexture(int face, int data)
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{
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// down is used by the torch tesselator
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if (face == Facing::DOWN)
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{
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if (on)
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{
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return Tile::redstoneTorch_on->getTexture(face);
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}
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return Tile::redstoneTorch_off->getTexture(face);
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}
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if (face == Facing::UP)
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{
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return icon;
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}
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// edge of stone half-step
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return Tile::stoneSlab->getTexture(Facing::UP);
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}
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bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == Facing::DOWN || face == Facing::UP)
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{
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// up and down is a special case handled by the shape renderer
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return false;
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}
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return true;
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}
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int DiodeTile::getRenderShape()
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{
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return SHAPE_DIODE;
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}
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bool DiodeTile::isOn(int data)
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{
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return on;
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}
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int DiodeTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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return getSignal(level, x, y, z, dir);
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}
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int DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing)
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{
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int data = level->getData(x, y, z);
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if (!isOn(data))
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{
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return Redstone::SIGNAL_NONE;
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}
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int dir = getDirection(data);
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if (dir == Direction::SOUTH && facing == Facing::SOUTH) return getOutputSignal(level, x, y, z, data);
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if (dir == Direction::WEST && facing == Facing::WEST) return getOutputSignal(level, x, y, z, data);
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if (dir == Direction::NORTH && facing == Facing::NORTH) return getOutputSignal(level, x, y, z, data);
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if (dir == Direction::EAST && facing == Facing::EAST) return getOutputSignal(level, x, y, z, data);
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return Redstone::SIGNAL_NONE;
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}
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void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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return;
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}
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checkTickOnNeighbor(level, x, y, z, type);
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}
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void DiodeTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type)
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{
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int data = level->getData(x, y, z);
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if (!isLocked(level, x, y, z, data))
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{
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bool sourceOn = shouldTurnOn(level, x, y, z, data);
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if ((on && !sourceOn || !on && sourceOn) && !level->isTileToBeTickedAt(x, y, z, id))
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{
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int prio = -1;
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// if the tile in front is a repeater, we prioritize this update
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if (shouldPrioritize(level, x, y, z, data))
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{
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prio = -3;
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}
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else if (on)
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{
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prio = -2;
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}
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level->addToTickNextTick(x, y, z, id, getTurnOnDelay(data), prio);
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}
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}
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}
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bool DiodeTile::isLocked(LevelSource *level, int x, int y, int z, int data)
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{
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return false;
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}
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bool DiodeTile::shouldTurnOn(Level *level, int x, int y, int z, int data)
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{
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return getInputSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
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}
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int DiodeTile::getInputSignal(Level *level, int x, int y, int z, int data)
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{
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int dir = getDirection(data);
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int xx = x + Direction::STEP_X[dir];
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int zz = z + Direction::STEP_Z[dir];
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int input = level->getSignal(xx, y, zz, Direction::DIRECTION_FACING[dir]);
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if (input >= Redstone::SIGNAL_MAX) return input;
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return max(input, level->getTile(xx, y, zz) == Tile::redStoneDust_Id ? level->getData(xx, y, zz) : Redstone::SIGNAL_NONE);
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}
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int DiodeTile::getAlternateSignal(LevelSource *level, int x, int y, int z, int data)
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{
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int dir = getDirection(data);
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switch (dir)
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{
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case Direction::SOUTH:
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case Direction::NORTH:
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return max(getAlternateSignalAt(level, x - 1, y, z, Facing::WEST), getAlternateSignalAt(level, x + 1, y, z, Facing::EAST));
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case Direction::EAST:
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case Direction::WEST:
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return max(getAlternateSignalAt(level, x, y, z + 1, Facing::SOUTH), getAlternateSignalAt(level, x, y, z - 1, Facing::NORTH));
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}
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return Redstone::SIGNAL_NONE;
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}
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int DiodeTile::getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing)
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{
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int tile = level->getTile(x, y, z);
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if (isAlternateInput(tile))
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{
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if (tile == Tile::redStoneDust_Id)
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{
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return level->getData(x, y, z);
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}
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else
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{
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return level->getDirectSignal(x, y, z, facing);
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}
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}
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return Redstone::SIGNAL_NONE;
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}
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bool DiodeTile::isSignalSource()
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{
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return true;
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}
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void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4;
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level->setData(x, y, z, dir, Tile::UPDATE_ALL);
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bool sourceOn = shouldTurnOn(level, x, y, z, dir);
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if (sourceOn)
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{
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level->addToTickNextTick(x, y, z, id, 1);
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}
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}
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void DiodeTile::onPlace(Level *level, int x, int y, int z)
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{
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updateNeighborsInFront(level, x, y, z);
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}
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void DiodeTile::updateNeighborsInFront(Level *level, int x, int y, int z)
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{
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int dir = getDirection(level->getData(x, y, z));
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if (dir == Direction::WEST)
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{
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level->neighborChanged(x + 1, y, z, id);
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level->updateNeighborsAtExceptFromFacing(x + 1, y, z, id, Facing::WEST);
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}
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if (dir == Direction::EAST)
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{
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level->neighborChanged(x - 1, y, z, id);
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level->updateNeighborsAtExceptFromFacing(x - 1, y, z, id, Facing::EAST);
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}
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if (dir == Direction::NORTH)
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{
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level->neighborChanged(x, y, z + 1, id);
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level->updateNeighborsAtExceptFromFacing(x, y, z + 1, id, Facing::NORTH);
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}
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if (dir == Direction::SOUTH)
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{
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level->neighborChanged(x, y, z - 1, id);
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level->updateNeighborsAtExceptFromFacing(x, y, z - 1, id, Facing::SOUTH);
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}
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}
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void DiodeTile::destroy(Level *level, int x, int y, int z, int data)
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{
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if (on)
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{
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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}
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Tile::destroy(level, x, y, z, data);
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}
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bool DiodeTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool DiodeTile::isAlternateInput(int tile)
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{
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Tile *tt = Tile::tiles[tile];
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return tt != NULL && tt->isSignalSource();
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}
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int DiodeTile::getOutputSignal(LevelSource *level, int x, int y, int z, int data)
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{
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return Redstone::SIGNAL_MAX;
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}
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bool DiodeTile::isDiode(int id)
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{
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return Tile::diode_off->isSameDiode(id) || Tile::comparator_off->isSameDiode(id);
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}
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bool DiodeTile::isSameDiode(int id)
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{
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return id == getOnTile()->id || id == getOffTile()->id;
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}
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bool DiodeTile::shouldPrioritize(Level *level, int x, int y, int z, int data)
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{
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int dir = getDirection(data);
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if (isDiode(level->getTile(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir])))
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{
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int odata = level->getData(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]);
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int odir = getDirection(odata);
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return odir != dir;
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}
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return false;
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}
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int DiodeTile::getTurnOffDelay(int data)
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{
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return getTurnOnDelay(data);
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}
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bool DiodeTile::isMatching(int id)
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{
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return isSameDiode(id);
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} |