Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

251 lines
6.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.flat.h"
#include "net.minecraft.world.level.levelgen.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.storage.h"
#include "dimension.h"
#include "BiomeSource.h"
#include "FixedBiomeSource.h"
#include "OldChunkStorage.h"
#include "HellDimension.h"
#include "NormalDimension.h"
#include "TheEndDimension.h"
#include "net.minecraft.world.level.tile.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
const float Dimension::MOON_BRIGHTNESS_PER_PHASE[8] = {1.0f, 0.75f, 0.5f, 0.25f, 0, 0.25f, 0.5f, 0.75f};
void Dimension::init(Level *level)
{
this->level = level;
levelType = level->getLevelData()->getGenerator();
levelTypeOptions = level->getLevelData()->getGeneratorOptions();
init();
updateLightRamp();
}
void Dimension::updateLightRamp()
{
float ambientLight = 0.00f;
for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
{
float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
}
}
void Dimension::init()
{
#ifdef _OVERRIDE_HEIGHTMAP
// 4J Stu - Added to enable overriding the heightmap from a loaded in data file
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
{
biomeSource = new BiomeSource(level);
}
else
#endif
if (level->getLevelData()->getGenerator() == LevelType::lvl_flat)
{
FlatGeneratorInfo *generator = FlatGeneratorInfo::fromValue(level->getLevelData()->getGeneratorOptions());
biomeSource = new FixedBiomeSource(Biome::biomes[generator->getBiome()], 0.5f, 0.5f);
delete generator;
}
else
{
biomeSource = new BiomeSource(level);
}
}
Dimension::Dimension()
{
ultraWarm = false;
hasCeiling = false;
brightnessRamp = new float[Level::MAX_BRIGHTNESS + 1];
id = 0;
levelTypeOptions = L"";
}
Dimension::~Dimension()
{
delete[] brightnessRamp;
if(biomeSource != NULL)
delete biomeSource;
}
ChunkSource *Dimension::createRandomLevelSource() const
{
#ifdef _OVERRIDE_HEIGHTMAP
// 4J Stu - Added to enable overriding the heightmap from a loaded in data file
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableHeightWaterOverride))
{
return new CustomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
else
#endif
if (levelType == LevelType::lvl_flat)
{
return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
else
{
return new RandomLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
}
ChunkSource *Dimension::createFlatLevelSource() const
{
return new FlatLevelSource(level, level->getSeed(), level->getLevelData()->isGenerateMapFeatures());
}
ChunkStorage *Dimension::createStorage(File dir)
{
return new OldChunkStorage(dir, true);
}
bool Dimension::isValidSpawn(int x, int z) const
{
int topTile = level->getTopTile(x, z);
if (topTile != Tile::grass_Id) return false;
return true;
}
float Dimension::getTimeOfDay(int64_t time, float a) const
{
int dayStep = (int) (time % Level::TICKS_PER_DAY);
float td = (dayStep + a) / Level::TICKS_PER_DAY - 0.25f;
if (td < 0) td += 1;
if (td > 1) td -= 1;
float tdo = td;
td = 1 - (float) ((cos(td * PI) + 1) / 2);
td = tdo + (td - tdo) / 3.0f;
return td;
}
int Dimension::getMoonPhase(int64_t time) const
{
return ((int) (time / Level::TICKS_PER_DAY)) % 8;
}
bool Dimension::isNaturalDimension()
{
return true;
}
float *Dimension::getSunriseColor(float td, float a)
{
unsigned int clr1 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Dark ); // 0xB23333
double r1 = ( (clr1>>16)&0xFF )/255.0f, g1 = ( (clr1>>8)&0xFF )/255.0, b1 = ( clr1&0xFF )/255.0;
unsigned int clr2 = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Sky_Dawn_Bright ); // 0xFFE533
double r2 = ( (clr2>>16)&0xFF )/255.0f, g2 = ( (clr2>>8)&0xFF )/255.0, b2 = ( clr2&0xFF )/255.0;
float span = 0.4f;
float tt = Mth::cos(td * PI * 2) - 0.0f;
float mid = -0.0f;
if (tt >= mid - span && tt <= mid + span)
{
float aa = ((tt - mid) / span) * 0.5f + 0.5f;
float mix = 1 - (((1 - sin(aa * PI))) * 0.99f);
mix = mix * mix;
//sunriseCol[0] = (aa * 0.3f + 0.7f);
//sunriseCol[1] = (aa * aa * 0.7f + 0.2f);
//sunriseCol[2] = (aa * aa * 0.0f + 0.2f);
sunriseCol[0] = (aa * (r2-r1) + r1);
sunriseCol[1] = (aa * (g2-g1) + g1);
sunriseCol[2] = (aa * (b2-b1) + b1);
sunriseCol[3] = mix;
return sunriseCol;
}
return NULL;
}
Vec3 *Dimension::getFogColor(float td, float a) const
{
float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f;
unsigned int baseFogColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Default_Fog_Colour );
float r = ((baseFogColour >> 16) & 0xff) / 255.0f;
float g = ((baseFogColour >> 8) & 0xff) / 255.0f;
float b = ((baseFogColour) & 0xff) / 255.0f;
r *= br * 0.94f + 0.06f;
g *= br * 0.94f + 0.06f;
b *= br * 0.91f + 0.09f;
return Vec3::newTemp(r, g, b);
}
bool Dimension::mayRespawn() const
{
return true;
}
Dimension *Dimension::getNew(int id)
{
if (id == -1) return new HellDimension();
if (id == 0) return new NormalDimension();
if (id == 1) return new TheEndDimension();
return NULL;
}
float Dimension::getCloudHeight()
{
return (float)Level::genDepth;
}
bool Dimension::hasGround()
{
return true;
}
Pos *Dimension::getSpawnPos()
{
return NULL;
}
int Dimension::getSpawnYPosition()
{
if (levelType == LevelType::lvl_flat)
{
return 4;
}
return Level::genDepth / 2;
}
bool Dimension::hasBedrockFog()
{
// 4J-PB - turn off bedrock fog if the host player doesn't want it
if(app.GetGameHostOption(eGameHostOption_BedrockFog)==0)
{
return false;
}
return (levelType != LevelType::lvl_flat && !hasCeiling);
}
double Dimension::getClearColorScale()
{
if (levelType == LevelType::lvl_flat)
{
return 1.0;
}
return 1.0 / 32.0;
}
bool Dimension::isFoggyAt(int x, int z)
{
return false;
}
int Dimension::getXZSize()
{
return level->getLevelData()->getXZSize();
}