* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "DesertWellFeature.h"
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bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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while (level->isEmptyTile(x, y, z) && y > 2)
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y--;
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int tile = level->getTile(x, y, z);
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if (tile != Tile::sand_Id)
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{
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return false;
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}
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// the surrounding 5x5 area may not be lower than y-1
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for (int ox = -2; ox <= 2; ox++)
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{
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for (int oz = -2; oz <= 2; oz++)
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{
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if (level->isEmptyTile(x + ox, y - 1, z + oz) && level->isEmptyTile(x + ox, y - 2, z + oz))
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{
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return false;
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}
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}
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}
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// place floor
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for (int oy = -1; oy <= 0; oy++)
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{
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for (int ox = -2; ox <= 2; ox++)
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{
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for (int oz = -2; oz <= 2; oz++)
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{
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level->setTileAndData(x + ox, y + oy, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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// place water cross
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level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
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// place "fence"
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for (int ox = -2; ox <= 2; ox++)
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{
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for (int oz = -2; oz <= 2; oz++)
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{
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if (ox == -2 || ox == 2 || oz == -2 || oz == 2)
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{
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level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
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// place roof
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for (int ox = -1; ox <= 1; ox++)
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{
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for (int oz = -1; oz <= 1; oz++)
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{
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if (ox == 0 && oz == 0)
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{
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level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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else
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{
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level->setTileAndData(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
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}
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}
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}
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// place pillars
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for (int oy = 1; oy <= 3; oy++)
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{
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level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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return true;
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} |