Files
MinecraftConsoles/Minecraft.World/DerivedLevelData.cpp
2026-03-07 03:31:30 +07:00

224 lines
3.4 KiB
C++

#include "stdafx.h"
#include "DerivedLevelData.h"
DerivedLevelData::DerivedLevelData(LevelData *wrapped)
{
this->wrapped = wrapped;
}
void DerivedLevelData::setTagData(CompoundTag *tag)
{
wrapped->setTagData(tag);
}
CompoundTag *DerivedLevelData::createTag()
{
return wrapped->createTag();
}
CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
{
return wrapped->createTag(players);
}
int64_t DerivedLevelData::getSeed()
{
return wrapped->getSeed();
}
int DerivedLevelData::getXSpawn()
{
return wrapped->getXSpawn();
}
int DerivedLevelData::getYSpawn()
{
return wrapped->getYSpawn();
}
int DerivedLevelData::getZSpawn()
{
return wrapped->getZSpawn();
}
int64_t DerivedLevelData::getGameTime()
{
return wrapped->getGameTime();
}
int64_t DerivedLevelData::getDayTime()
{
return wrapped->getDayTime();
}
int64_t DerivedLevelData::getSizeOnDisk()
{
return wrapped->getSizeOnDisk();
}
CompoundTag *DerivedLevelData::getLoadedPlayerTag()
{
return wrapped->getLoadedPlayerTag();
}
wstring DerivedLevelData::getLevelName()
{
return wrapped->getLevelName();
}
int DerivedLevelData::getVersion()
{
return wrapped->getVersion();
}
int64_t DerivedLevelData::getLastPlayed()
{
return wrapped->getLastPlayed();
}
bool DerivedLevelData::isThundering()
{
return wrapped->isThundering();
}
int DerivedLevelData::getThunderTime()
{
return wrapped->getThunderTime();
}
bool DerivedLevelData::isRaining()
{
return wrapped->isRaining();
}
int DerivedLevelData::getRainTime()
{
return wrapped->getRainTime();
}
GameType *DerivedLevelData::getGameType()
{
return wrapped->getGameType();
}
void DerivedLevelData::setSeed(int64_t seed)
{
}
void DerivedLevelData::setXSpawn(int xSpawn)
{
}
void DerivedLevelData::setYSpawn(int ySpawn)
{
}
void DerivedLevelData::setZSpawn(int zSpawn)
{
}
void DerivedLevelData::setGameTime(int64_t time)
{
}
void DerivedLevelData::setDayTime(int64_t time)
{
}
void DerivedLevelData::setSizeOnDisk(int64_t sizeOnDisk)
{
}
void DerivedLevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
{
}
void DerivedLevelData::setDimension(int dimension)
{
}
void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
{
}
void DerivedLevelData::setLevelName(const wstring &levelName)
{
}
void DerivedLevelData::setVersion(int version)
{
}
void DerivedLevelData::setThundering(bool thundering)
{
}
void DerivedLevelData::setThunderTime(int thunderTime)
{
}
void DerivedLevelData::setRaining(bool raining)
{
}
void DerivedLevelData::setRainTime(int rainTime)
{
}
bool DerivedLevelData::isGenerateMapFeatures()
{
return wrapped->isGenerateMapFeatures();
}
void DerivedLevelData::setGameType(GameType *gameType) {
}
bool DerivedLevelData::isHardcore()
{
return wrapped->isHardcore();
}
LevelType *DerivedLevelData::getGenerator()
{
return wrapped->getGenerator();
}
void DerivedLevelData::setGenerator(LevelType *generator)
{
}
bool DerivedLevelData::getAllowCommands()
{
return wrapped->getAllowCommands();
}
void DerivedLevelData::setAllowCommands(bool allowCommands)
{
}
bool DerivedLevelData::isInitialized()
{
return wrapped->isInitialized();
}
void DerivedLevelData::setInitialized(bool initialized)
{
}
GameRules *DerivedLevelData::getGameRules()
{
return wrapped->getGameRules();
}
int DerivedLevelData::getXZSize()
{
return wrapped->getXZSize();
}
int DerivedLevelData::getHellScale()
{
return wrapped->getHellScale();
}