Files
MinecraftConsoles/Minecraft.World/DefendVillageTargetGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

38 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.village.h"
#include "net.minecraft.world.entity.animal.h"
#include "DefendVillageTargetGoal.h"
DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true)
{
this->golem = golem;
setRequiredControlFlags(TargetGoal::TargetFlag);
}
bool DefendVillageTargetGoal::canUse()
{
shared_ptr<Village> village = golem->getVillage();
if (village == NULL) return false;
potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
if (!canAttack(potTarget, false))
{
// look for bad players
if (mob->getRandom()->nextInt(20) == 0)
{
potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() ));
return canAttack(potTarget, false);
}
return false;
}
else
{
return true;
}
}
void DefendVillageTargetGoal::start()
{
golem->setTarget(potentialTarget.lock());
TargetGoal::start();
}