Files
MinecraftConsoles/Minecraft.World/DefaultGameModeCommand.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

35 lines
1.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "DefaultGameModeCommand.h"
EGameCommand DefaultGameModeCommand::getId()
{
return eGameCommand_DefaultGameMode;
}
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
// logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
// return;
//}
//throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
//MinecraftServer minecraftServer = MinecraftServer.getInstance();
//minecraftServer.setDefaultGameMode(newGameType);
//if (minecraftServer.getForceGameType()) {
// for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
// player.setGameMode(newGameType);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// }
//}
}