Files
MinecraftConsoles/Minecraft.World/DefaultDispenseItemBehavior.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

40 lines
1.2 KiB
C++

#pragma once
#include "DispenseItemBehavior.h"
class FacingEnum;
class Position;
class DefaultDispenseItemBehavior : public DispenseItemBehavior
{
protected:
enum eOUTCOME
{
// Item has special behaviour that was executed successfully.
ACTIVATED_ITEM = 0,
// Item was dispenced onto the ground as a pickup.
DISPENCED_ITEM = 1,
// Execution failed, the item was left unaffected.
LEFT_ITEM = 2,
};
public:
DefaultDispenseItemBehavior() {};
virtual ~DefaultDispenseItemBehavior() {};
virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
protected:
// 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits.
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
public:
static void spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome);
private:
virtual int getLevelEventDataFrom(FacingEnum *facing);
};