This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.core.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "DefaultDispenseItemBehavior.h"
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shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
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{
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eOUTCOME outcome = DISPENCED_ITEM;
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shared_ptr<ItemInstance> result = execute(source, dispensed, outcome);
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playSound(source, outcome);
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playAnimation(source, DispenserTile::getFacing(source->getData()), outcome);
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return result;
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}
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shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
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{
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FacingEnum *facing = DispenserTile::getFacing(source->getData());
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Position *position = DispenserTile::getDispensePosition(source);
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shared_ptr<ItemInstance> itemInstance = dispensed->remove(1);
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spawnItem(source->getWorld(), itemInstance, 6, facing, position);
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delete position;
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outcome = DISPENCED_ITEM;
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return dispensed;
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}
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void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position)
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{
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double spawnX = position->getX();
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double spawnY = position->getY();
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double spawnZ = position->getZ();
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
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double pow = world->random->nextDouble() * 0.1 + 0.2;
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itemEntity->xd = facing->getStepX() * pow;
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itemEntity->yd = .2f;
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itemEntity->zd = facing->getStepZ() * pow;
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itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy;
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itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy;
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itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy;
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world->addEntity(itemEntity);
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}
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void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome)
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{
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if (outcome != LEFT_ITEM)
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{
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
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}
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else
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{
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// some negative sound effect?
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
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}
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}
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void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome)
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{
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if (outcome != LEFT_ITEM)
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{
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source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing));
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}
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else
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{
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}
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}
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int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing)
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{
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return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3;
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} |