Files
MinecraftConsoles/Minecraft.World/DeadBushTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

47 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "DeadBushTile.h"
DeadBushTile::DeadBushTile(int id) : Bush(id,Material::replaceable_plant)
{
updateDefaultShape();
}
// 4J Added override
void DeadBushTile::updateDefaultShape()
{
float ss = 0.4f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.8f, 0.5f + ss);
}
bool DeadBushTile::mayPlaceOn(int tile)
{
return tile == Tile::sand_Id;
}
int DeadBushTile::getResource(int data, Random *random, int playerBonusLevel)
{
return -1;
}
void DeadBushTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id)
{
player->awardStat(
GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id,data,1)
);
// drop leaf block instead of sapling
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::deadBush, 1, data)));
}
else
{
Bush::playerDestroy(level, player, x, y, z, data);
}
}