This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "DeadBushTile.h"
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DeadBushTile::DeadBushTile(int id) : Bush(id,Material::replaceable_plant)
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{
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updateDefaultShape();
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}
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// 4J Added override
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void DeadBushTile::updateDefaultShape()
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{
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float ss = 0.4f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.8f, 0.5f + ss);
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}
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bool DeadBushTile::mayPlaceOn(int tile)
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{
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return tile == Tile::sand_Id;
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}
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int DeadBushTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return -1;
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}
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void DeadBushTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
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{
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if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id)
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{
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player->awardStat(
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GenericStats::blocksMined(id),
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GenericStats::param_blocksMined(id,data,1)
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);
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// drop leaf block instead of sapling
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::deadBush, 1, data)));
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}
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else
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{
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Bush::playerDestroy(level, player, x, y, z, data);
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}
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}
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