Files
MinecraftConsoles/Minecraft.World/DeadBushFeature.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

33 lines
785 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "DeadBushFeature.h"
#include "net.minecraft.world.level.tile.h"
DeadBushFeature::DeadBushFeature(int tile)
{
this->tile = tile;
}
bool DeadBushFeature::place(Level *level, Random *random, int x, int y, int z)
{
int t = 0;
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
y--;
for (int i = 0; i < 4; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) )
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}