Files
MinecraftConsoles/Minecraft.World/DaylightDetectorTileEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

29 lines
788 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "DaylightDetectorTileEntity.h"
DaylightDetectorTileEntity::DaylightDetectorTileEntity()
{
}
void DaylightDetectorTileEntity::tick()
{
if (level != NULL && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
{
tile = getTile();
if (tile != NULL && dynamic_cast<DaylightDetectorTile *>(tile) != NULL)
{
((DaylightDetectorTile *) tile)->updateSignalStrength(level, x, y, z);
}
}
}
// 4J Added
shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
{
shared_ptr<DaylightDetectorTileEntity> result = shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
TileEntity::clone(result);
return result;
}