Files
MinecraftConsoles/Minecraft.World/DaylightDetectorTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

27 lines
1.0 KiB
C++

#pragma once
#include "BaseEntityTile.h"
class DaylightDetectorTile : public BaseEntityTile
{
friend class ChunkRebuildData;
private:
Icon *icons[2];
public:
DaylightDetectorTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void updateSignalStrength(Level *level, int x, int y, int z);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isSignalSource();
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual Icon *getTexture(int face, int data);
virtual void registerIcons(IconRegister *iconRegister);
};