This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "DataLayer.h"
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DataLayer::DataLayer(int length, int depthBits) : depthBits(depthBits), depthBitsPlusFour(depthBits + 4)
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{
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data = byteArray(length >> 1);
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}
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DataLayer::DataLayer(byteArray data, int depthBits) : depthBits(depthBits), depthBitsPlusFour(depthBits + 4)
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{
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this->data = data;
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}
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DataLayer::~DataLayer()
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{
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delete[] data.data;
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}
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int DataLayer::get(int x, int y, int z)
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{
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int pos = (x << depthBitsPlusFour | z << depthBits | y);
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int slot = pos >> 1;
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int part = pos & 1;
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if (part == 0)
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{
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return data[slot] & 0xf;
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} else
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{
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return (data[slot] >> 4) & 0xf;
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}
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}
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void DataLayer::set(int x, int y, int z, int val)
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{
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int pos = (x << depthBitsPlusFour | z << depthBits | y);
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int slot = pos >> 1;
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int part = pos & 1;
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if (part == 0)
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{
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data[slot] = (byte) ((data[slot] & 0xf0) | (val & 0xf));
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} else
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{
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data[slot] = (byte) ((data[slot] & 0x0f) | ((val & 0xf) << 4));
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}
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}
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bool DataLayer::isValid()
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{
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return data.data != NULL;
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}
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void DataLayer::setAll(int br)
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{
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byte val = (byte) (br & (br << 4));
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for (unsigned int i = 0; i < data.length; i++)
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{
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data[i] = val;
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}
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} |