* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
724 B
C++
30 lines
724 B
C++
#pragma once
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#include "Enchantment.h"
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class DamageEnchantment : public Enchantment
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{
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public:
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static const int ALL = 0;
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static const int UNDEAD = 1;
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static const int ARTHROPODS = 2;
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private:
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static const int names[];
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static const int minCost[];
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static const int levelCost[];
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static const int levelCostSpan[];
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public:
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const int type;
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DamageEnchantment(int id, int frequency, int type);
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virtual int getMinCost(int level);
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virtual int getMaxCost(int level);
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virtual int getMaxLevel();
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virtual float getDamageBonus(int level, shared_ptr<LivingEntity> target);
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virtual int getDescriptionId();
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virtual bool isCompatibleWith(Enchantment *other) const;
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virtual bool canEnchant(shared_ptr<ItemInstance> item);
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}; |