This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.item.h"
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#include "DamageEnchantment.h"
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const int DamageEnchantment::names[] = {IDS_ENCHANTMENT_DAMAGE_ALL, IDS_ENCHANTMENT_DAMAGE_UNDEAD, IDS_ENCHANTMENT_DAMAGE_ARTHROPODS};
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const int DamageEnchantment::minCost[] = {1, 5, 5};
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const int DamageEnchantment::levelCost[] = {11, 8, 8};
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const int DamageEnchantment::levelCostSpan[] = {20, 20, 20};
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DamageEnchantment::DamageEnchantment(int id, int frequency, int type) : Enchantment(id, frequency, EnchantmentCategory::weapon), type(type)
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{
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}
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int DamageEnchantment::getMinCost(int level)
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{
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return minCost[type] + (level - 1) * levelCost[type];
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}
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int DamageEnchantment::getMaxCost(int level)
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{
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return getMinCost(level) + levelCostSpan[type];
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}
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int DamageEnchantment::getMaxLevel()
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{
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return 5;
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}
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float DamageEnchantment::getDamageBonus(int level, shared_ptr<LivingEntity> target)
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{
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if (type == ALL)
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{
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return level *1.25f;
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}
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if (type == UNDEAD && target->getMobType() == UNDEAD)
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{
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return level * 2.5f;
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}
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if (type == ARTHROPODS && target->getMobType() == ARTHROPOD)
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{
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return level * 2.5f;
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}
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return 0;
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}
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int DamageEnchantment::getDescriptionId()
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{
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return names[type];
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}
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bool DamageEnchantment::isCompatibleWith(Enchantment *other) const
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{
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return dynamic_cast<DamageEnchantment *>(other) == NULL;
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}
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bool DamageEnchantment::canEnchant(shared_ptr<ItemInstance> item)
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{
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HatchetItem *hatchet = dynamic_cast<HatchetItem *>(item->getItem());
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if (hatchet) return true;
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return Enchantment::canEnchant(item);
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} |