Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

66 lines
1.2 KiB
C++

#pragma once
using namespace std;
#include "Monster.h"
class Level;
class DamageSource;
class Creeper : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_CREEPER; }
static Entity *create(Level *level) { return new Creeper(level); }
private:
static const int DATA_SWELL_DIR = 16;
static const int DATA_IS_POWERED = 17;
int oldSwell;
int swell;
int maxSwell;
int explosionRadius;
void _init();
public:
Creeper(Level *level);
protected:
void registerAttributes();
public:
virtual bool useNewAi();
virtual int getMaxFallDistance();
protected:
virtual void causeFallDamage(float distance);
virtual void defineSynchedData();
public:
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual void tick();
protected:
virtual int getHurtSound();
virtual int getDeathSound();
public:
virtual void die(DamageSource *source);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool isPowered();
float getSwelling(float a);
protected:
int getDeathLoot();
public:
int getSwellDir();
void setSwellDir(int dir);
void thunderHit(const LightningBolt *lightningBolt) ;
};