Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

193 lines
5.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.damagesource.h"
#include "GeneralStat.h"
#include "Skeleton.h"
#include "Creeper.h"
#include "Arrow.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
void Creeper::_init()
{
swell = 0;
oldSwell = 0;
maxSwell = 30;
explosionRadius = 3;
}
Creeper::Creeper(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
_init();
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, new SwellGoal(this));
goalSelector.addGoal(3, new AvoidPlayerGoal(this, typeid(Ocelot), 6, 1.0, 1.2));
goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, false));
goalSelector.addGoal(5, new RandomStrollGoal(this, 0.8));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(6, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Player), 0, true));
targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
}
void Creeper::registerAttributes()
{
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
}
bool Creeper::useNewAi()
{
return true;
}
int Creeper::getMaxFallDistance()
{
if (getTarget() == NULL) return 3;
// As long as they survive the fall they should try.
return 3 + (int) (getHealth() - 1);
}
void Creeper::causeFallDamage(float distance)
{
Monster::causeFallDamage(distance);
swell += distance * 1.5f;
if (swell > maxSwell - 5) swell = maxSwell - 5;
}
void Creeper::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_SWELL_DIR, (byte) -1);
entityData->define(DATA_IS_POWERED, (byte) 0);
}
void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
{
Monster::addAdditonalSaveData(entityTag);
if (entityData->getByte(DATA_IS_POWERED) == 1) entityTag->putBoolean(L"powered", true);
entityTag->putShort(L"Fuse", (short) maxSwell);
entityTag->putByte(L"ExplosionRadius", (byte) explosionRadius);
}
void Creeper::readAdditionalSaveData(CompoundTag *tag)
{
Monster::readAdditionalSaveData(tag);
entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0));
if (tag->contains(L"Fuse")) maxSwell = tag->getShort(L"Fuse");
if (tag->contains(L"ExplosionRadius")) explosionRadius = tag->getByte(L"ExplosionRadius");
}
void Creeper::tick()
{
oldSwell = swell;
if (isAlive())
{
int swellDir = getSwellDir();
if (swellDir > 0 && swell == 0)
{
playSound(eSoundType_RANDOM_FUSE, 1, 0.5f);
}
swell += swellDir;
if (swell < 0) swell = 0;
if (swell >= maxSwell)
{
swell = maxSwell;
if (!level->isClientSide)
{
bool destroyBlocks = level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING);
if (isPowered()) level->explode(shared_from_this(), x, y, z, explosionRadius * 2, destroyBlocks);
else level->explode(shared_from_this(), x, y, z, explosionRadius, destroyBlocks);
remove();
}
}
}
Monster::tick();
}
int Creeper::getHurtSound()
{
return eSoundType_MOB_CREEPER_HURT;
}
int Creeper::getDeathSound()
{
return eSoundType_MOB_CREEPER_DEATH;
}
void Creeper::die(DamageSource *source)
{
Monster::die(source);
if ( source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_SKELETON) )
{
int recordId = Item::record_01_Id + random->nextInt(Item::record_12_Id - Item::record_01_Id + 1);
spawnAtLocation(recordId, 1);
}
if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) )
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(source->getEntity());
player->awardStat(GenericStats::archer(), GenericStats::param_archer());
}
}
bool Creeper::doHurtTarget(shared_ptr<Entity> target)
{
return true;
}
bool Creeper::isPowered()
{
return entityData->getByte(DATA_IS_POWERED) == 1;
}
float Creeper::getSwelling(float a)
{
return (oldSwell + (swell - oldSwell) * a) / (maxSwell - 2);
}
int Creeper::getDeathLoot()
{
return Item::gunpowder_Id;
}
int Creeper::getSwellDir()
{
return (int) (char) entityData->getByte(DATA_SWELL_DIR);
}
void Creeper::setSwellDir(int dir)
{
entityData->set(DATA_SWELL_DIR, (byte) dir);
}
void Creeper::thunderHit(const LightningBolt *lightningBolt)
{
Monster::thunderHit(lightningBolt);
entityData->set(DATA_IS_POWERED, (byte) 1);
}