This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
193 lines
5.0 KiB
C++
193 lines
5.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.damagesource.h"
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#include "GeneralStat.h"
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#include "Skeleton.h"
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#include "Creeper.h"
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#include "Arrow.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SoundTypes.h"
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void Creeper::_init()
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{
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swell = 0;
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oldSwell = 0;
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maxSwell = 30;
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explosionRadius = 3;
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}
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Creeper::Creeper(Level *level) : Monster( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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_init();
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goalSelector.addGoal(1, new FloatGoal(this));
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goalSelector.addGoal(2, new SwellGoal(this));
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goalSelector.addGoal(3, new AvoidPlayerGoal(this, typeid(Ocelot), 6, 1.0, 1.2));
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goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, false));
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goalSelector.addGoal(5, new RandomStrollGoal(this, 0.8));
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goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8));
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goalSelector.addGoal(6, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Player), 0, true));
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targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
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}
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void Creeper::registerAttributes()
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{
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Monster::registerAttributes();
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
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}
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bool Creeper::useNewAi()
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{
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return true;
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}
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int Creeper::getMaxFallDistance()
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{
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if (getTarget() == NULL) return 3;
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// As long as they survive the fall they should try.
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return 3 + (int) (getHealth() - 1);
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}
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void Creeper::causeFallDamage(float distance)
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{
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Monster::causeFallDamage(distance);
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swell += distance * 1.5f;
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if (swell > maxSwell - 5) swell = maxSwell - 5;
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}
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void Creeper::defineSynchedData()
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{
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Monster::defineSynchedData();
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entityData->define(DATA_SWELL_DIR, (byte) -1);
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entityData->define(DATA_IS_POWERED, (byte) 0);
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}
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void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
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{
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Monster::addAdditonalSaveData(entityTag);
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if (entityData->getByte(DATA_IS_POWERED) == 1) entityTag->putBoolean(L"powered", true);
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entityTag->putShort(L"Fuse", (short) maxSwell);
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entityTag->putByte(L"ExplosionRadius", (byte) explosionRadius);
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}
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void Creeper::readAdditionalSaveData(CompoundTag *tag)
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{
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Monster::readAdditionalSaveData(tag);
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entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0));
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if (tag->contains(L"Fuse")) maxSwell = tag->getShort(L"Fuse");
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if (tag->contains(L"ExplosionRadius")) explosionRadius = tag->getByte(L"ExplosionRadius");
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}
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void Creeper::tick()
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{
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oldSwell = swell;
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if (isAlive())
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{
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int swellDir = getSwellDir();
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if (swellDir > 0 && swell == 0)
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{
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playSound(eSoundType_RANDOM_FUSE, 1, 0.5f);
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}
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swell += swellDir;
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if (swell < 0) swell = 0;
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if (swell >= maxSwell)
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{
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swell = maxSwell;
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if (!level->isClientSide)
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{
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bool destroyBlocks = level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING);
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if (isPowered()) level->explode(shared_from_this(), x, y, z, explosionRadius * 2, destroyBlocks);
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else level->explode(shared_from_this(), x, y, z, explosionRadius, destroyBlocks);
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remove();
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}
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}
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}
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Monster::tick();
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}
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int Creeper::getHurtSound()
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{
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return eSoundType_MOB_CREEPER_HURT;
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}
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int Creeper::getDeathSound()
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{
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return eSoundType_MOB_CREEPER_DEATH;
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}
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void Creeper::die(DamageSource *source)
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{
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Monster::die(source);
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if ( source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_SKELETON) )
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{
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int recordId = Item::record_01_Id + random->nextInt(Item::record_12_Id - Item::record_01_Id + 1);
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spawnAtLocation(recordId, 1);
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}
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if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) )
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(source->getEntity());
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player->awardStat(GenericStats::archer(), GenericStats::param_archer());
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}
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}
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bool Creeper::doHurtTarget(shared_ptr<Entity> target)
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{
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return true;
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}
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bool Creeper::isPowered()
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{
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return entityData->getByte(DATA_IS_POWERED) == 1;
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}
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float Creeper::getSwelling(float a)
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{
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return (oldSwell + (swell - oldSwell) * a) / (maxSwell - 2);
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}
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int Creeper::getDeathLoot()
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{
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return Item::gunpowder_Id;
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}
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int Creeper::getSwellDir()
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{
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return (int) (char) entityData->getByte(DATA_SWELL_DIR);
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}
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void Creeper::setSwellDir(int dir)
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{
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entityData->set(DATA_SWELL_DIR, (byte) dir);
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}
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void Creeper::thunderHit(const LightningBolt *lightningBolt)
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{
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Monster::thunderHit(lightningBolt);
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entityData->set(DATA_IS_POWERED, (byte) 1);
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}
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