Files
MinecraftConsoles/Minecraft.World/CraftingMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

143 lines
3.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.crafting.h"
#include "CraftingContainer.h"
#include "ResultContainer.h"
#include "ResultSlot.h"
#include "CraftingMenu.h"
const int CraftingMenu::RESULT_SLOT = 0;
const int CraftingMenu::CRAFT_SLOT_START = 1;
const int CraftingMenu::CRAFT_SLOT_END = CraftingMenu::CRAFT_SLOT_START + 9;
const int CraftingMenu::INV_SLOT_START = CraftingMenu::CRAFT_SLOT_END;
const int CraftingMenu::INV_SLOT_END = CraftingMenu::INV_SLOT_START + 9 * 3;
const int CraftingMenu::USE_ROW_SLOT_START = CraftingMenu::INV_SLOT_END;
const int CraftingMenu::USE_ROW_SLOT_END = CraftingMenu::USE_ROW_SLOT_START + 9;
CraftingMenu::CraftingMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt) : AbstractContainerMenu()
{
craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 3, 3) );
resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->level = level;
x = xt;
y = yt;
z = zt;
addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 120 + 4, 31 + 4));
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 3; x++)
{
addSlot(new Slot(craftSlots, x + y * 3, 30 + x * 18, 17 + y * 18));
}
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
slotsChanged(); // 4J - removed craftSlots parameter, see comment below
}
void CraftingMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
{
resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, level));
}
void CraftingMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
for (int i = 0; i < 9; i++)
{
shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
if (item != NULL)
{
player->drop(item);
}
}
}
bool CraftingMenu::stillValid(shared_ptr<Player> player)
{
if (level->getTile(x, y, z) != Tile::workBench_Id) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
shared_ptr<ItemInstance> CraftingMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT)
{
if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
slot->onQuickCraft(stack, clicked);
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
// nothing moved
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}
bool CraftingMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
{
return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
}