Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

139 lines
3.5 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.stats.h"
#include "Cow.h"
#include "..\Minecraft.Client\Textures.h"
#include "MobCategory.h"
Cow::Cow(Level *level) : Animal( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
this->setSize(0.9f, 1.3f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 2.0f));
goalSelector.addGoal(2, new BreedGoal(this, 1.0f));
goalSelector.addGoal(3, new TemptGoal(this, 1.25f, Item::wheat_Id, false));
goalSelector.addGoal(4, new FollowParentGoal(this, 1.25f));
goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
}
bool Cow::useNewAi()
{
return true;
}
void Cow::registerAttributes()
{
Animal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
}
int Cow::getAmbientSound()
{
return eSoundType_MOB_COW_AMBIENT;
}
int Cow::getHurtSound()
{
return eSoundType_MOB_COW_HURT;
}
int Cow::getDeathSound()
{
return eSoundType_MOB_COW_HURT;
}
void Cow::playStepSound(int xt, int yt, int zt, int t)
{
playSound(eSoundType_MOB_COW_STEP, 0.15f, 1);
}
float Cow::getSoundVolume()
{
return 0.4f;
}
int Cow::getDeathLoot()
{
return Item::leather->id;
}
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
// drop some leather
int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::leather_Id, 1);
}
// and some meat
count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
if (isOnFire())
{
spawnAtLocation(Item::beef_cooked_Id, 1);
}
else
{
spawnAtLocation(Item::beef_raw_Id, 1);
}
}
}
bool Cow::mobInteract(shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item != NULL && item->id == Item::bucket_empty->id && !player->abilities.instabuild)
{
player->awardStat(GenericStats::cowsMilked(),GenericStats::param_cowsMilked());
if (item->count-- == 0)
{
player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ) );
}
else if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) )))
{
player->drop(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ));
}
return true;
}
return Animal::mobInteract(player);
}
shared_ptr<AgableMob> Cow::getBreedOffspring(shared_ptr<AgableMob> target)
{
// 4J - added limit to number of animals that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
return shared_ptr<Cow>( new Cow(level) );
}
else
{
return nullptr;
}
}