This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.stats.h"
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#include "Cow.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "MobCategory.h"
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Cow::Cow(Level *level) : Animal( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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this->setSize(0.9f, 1.3f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(0, new FloatGoal(this));
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goalSelector.addGoal(1, new PanicGoal(this, 2.0f));
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goalSelector.addGoal(2, new BreedGoal(this, 1.0f));
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goalSelector.addGoal(3, new TemptGoal(this, 1.25f, Item::wheat_Id, false));
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goalSelector.addGoal(4, new FollowParentGoal(this, 1.25f));
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goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0f));
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goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(7, new RandomLookAroundGoal(this));
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}
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bool Cow::useNewAi()
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{
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return true;
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}
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void Cow::registerAttributes()
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{
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Animal::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
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}
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int Cow::getAmbientSound()
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{
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return eSoundType_MOB_COW_AMBIENT;
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}
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int Cow::getHurtSound()
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{
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return eSoundType_MOB_COW_HURT;
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}
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int Cow::getDeathSound()
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{
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return eSoundType_MOB_COW_HURT;
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}
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void Cow::playStepSound(int xt, int yt, int zt, int t)
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{
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playSound(eSoundType_MOB_COW_STEP, 0.15f, 1);
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}
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float Cow::getSoundVolume()
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{
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return 0.4f;
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}
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int Cow::getDeathLoot()
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{
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return Item::leather->id;
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}
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void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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// drop some leather
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int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::leather_Id, 1);
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}
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// and some meat
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count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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if (isOnFire())
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{
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spawnAtLocation(Item::beef_cooked_Id, 1);
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}
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else
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{
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spawnAtLocation(Item::beef_raw_Id, 1);
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}
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}
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}
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bool Cow::mobInteract(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item != NULL && item->id == Item::bucket_empty->id && !player->abilities.instabuild)
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{
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player->awardStat(GenericStats::cowsMilked(),GenericStats::param_cowsMilked());
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if (item->count-- == 0)
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{
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player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ) );
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}
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else if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) )))
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{
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player->drop(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ));
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}
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return true;
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}
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return Animal::mobInteract(player);
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}
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shared_ptr<AgableMob> Cow::getBreedOffspring(shared_ptr<AgableMob> target)
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{
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// 4J - added limit to number of animals that can be bred
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if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
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{
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return shared_ptr<Cow>( new Cow(level) );
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}
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else
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{
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return nullptr;
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}
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}
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