This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "ControlledByPlayerGoal.h"
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ControlledByPlayerGoal::ControlledByPlayerGoal(Mob *mob, float maxSpeed, float walkSpeed)
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{
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this->mob = mob;
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this->maxSpeed = maxSpeed;
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this->walkSpeed = walkSpeed;
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speed = 0;
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boosting = false;
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boostTime = 0;
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boostTimeTotal = 0;
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setRequiredControlFlags(Control::MoveControlFlag | Control::JumpControlFlag | Control::LookControlFlag);
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}
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void ControlledByPlayerGoal::start()
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{
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speed = 0;
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// 4J Stu - Need to initialise this otherwise the pig will never move if you jump on before another goal has made it move and set the speed
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if(mob->getSpeed() < walkSpeed) mob->setSpeed(walkSpeed);
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}
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void ControlledByPlayerGoal::stop()
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{
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boosting = false;
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speed = 0;
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}
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bool ControlledByPlayerGoal::canUse()
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{
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return mob->isAlive() && mob->rider.lock() != NULL && mob->rider.lock()->instanceof(eTYPE_PLAYER) && (boosting || mob->canBeControlledByRider());
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}
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void ControlledByPlayerGoal::tick()
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob->rider.lock());
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PathfinderMob *pig = (PathfinderMob *)mob;
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float yrd = Mth::wrapDegrees(player->yRot - mob->yRot) * 0.5f;
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if (yrd > 5) yrd = 5;
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if (yrd < -5) yrd = -5;
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mob->yRot = Mth::wrapDegrees(mob->yRot + yrd);
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if (speed < maxSpeed) speed += (maxSpeed - speed) * 0.01f;
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if (speed > maxSpeed) speed = maxSpeed;
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int x = Mth::floor(mob->x);
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int y = Mth::floor(mob->y);
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int z = Mth::floor(mob->z);
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float moveSpeed = speed;
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if (boosting)
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{
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if (boostTime++ > boostTimeTotal)
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{
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boosting = false;
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}
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moveSpeed += moveSpeed * 1.15f * Mth::sin((float) boostTime / boostTimeTotal * PI);
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}
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float friction = 0.91f;
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if (mob->onGround)
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{
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friction = 0.6f * 0.91f;
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int t = mob->level->getTile(x,y,z);
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if (t > 0)
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{
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friction = Tile::tiles[t]->friction * 0.91f;
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}
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}
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float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
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float sin = Mth::sin(pig->yRot * PI / 180);
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float cos = Mth::cos(pig->yRot * PI / 180);
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float aproxSpeed = pig->getSpeed() * friction2;
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float dist = max((int)moveSpeed, 1);
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dist = aproxSpeed / dist;
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float normMoveSpeed = moveSpeed * dist;
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float xa = -(normMoveSpeed * sin);
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float za = normMoveSpeed * cos;
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if (Mth::abs(xa) > Mth::abs(za))
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{
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if (xa < 0) xa -= mob->bbWidth / 2.0f;
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if (xa > 0) xa += mob->bbWidth / 2.0f;
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za = 0;
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}
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else
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{
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xa = 0;
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if (za < 0) za -= mob->bbWidth / 2.0f;
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if (za > 0) za += mob->bbWidth / 2.0f;
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}
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int xt = Mth::floor(mob->x + xa);
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int zt = Mth::floor(mob->z + za);
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Node *size = new Node(Mth::floor(mob->bbWidth + 1), Mth::floor(mob->bbHeight + player->bbHeight + 1), Mth::floor(mob->bbWidth + 1));
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if (x != xt || z != zt)
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{
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if (PathFinder::isFree(mob, xt, y, zt, size, false, false, true) == PathFinder::TYPE_BLOCKED
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&& PathFinder::isFree(mob, x, y + 1, z, size, false, false, true) == PathFinder::TYPE_OPEN
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&& PathFinder::isFree(mob, xt, y + 1, zt, size, false, false, true) == PathFinder::TYPE_OPEN)
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{
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pig->getJumpControl()->jump();
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}
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}
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if (!player->abilities.instabuild && speed >= maxSpeed * 0.5f && mob->getRandom()->nextFloat() < 0.006f && !boosting)
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{
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shared_ptr<ItemInstance> carriedItem = player->getCarriedItem();
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if (carriedItem != NULL && carriedItem->id == Item::carrotOnAStick_Id)
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{
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carriedItem->hurtAndBreak(1, player);
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if (carriedItem->count == 0)
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{
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shared_ptr<ItemInstance> replacement = shared_ptr<ItemInstance>(new ItemInstance(Item::fishingRod));
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replacement->setTag(carriedItem->tag);
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player->inventory->items[player->inventory->selected] = replacement;
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}
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}
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}
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mob->travel(0, moveSpeed);
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}
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bool ControlledByPlayerGoal::isNoJumpTile(int tile)
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{
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return Tile::tiles[tile] != NULL && (Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_STAIRS || (dynamic_cast<HalfSlabTile *>(Tile::tiles[tile]) != NULL) );
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}
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bool ControlledByPlayerGoal::isBoosting()
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{
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return boosting;
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}
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void ControlledByPlayerGoal::boost()
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{
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boosting = true;
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boostTime = 0;
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boostTimeTotal = mob->getRandom()->nextInt(MAX_BOOST_TIME + MIN_BOOST_TIME + 1) + MIN_BOOST_TIME;
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}
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bool ControlledByPlayerGoal::canBoost()
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{
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return !isBoosting() && speed > maxSpeed * 0.3f;
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} |