This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class ContainerOpenPacket : public Packet, public enable_shared_from_this<ContainerOpenPacket>
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{
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public:
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static const int CONTAINER = 0;
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static const int WORKBENCH = 1;
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static const int FURNACE = 2;
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static const int TRAP = 3;
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static const int ENCHANTMENT = 4;
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static const int BREWING_STAND = 5;
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static const int TRADER_NPC = 6;
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static const int BEACON = 7;
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static const int REPAIR_TABLE = 8;
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static const int HOPPER = 9;
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static const int DROPPER = 10;
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static const int HORSE = 11;
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static const int FIREWORKS = 12; // 4J Added
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static const int BONUS_CHEST = 13; // 4J Added
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static const int LARGE_CHEST = 14; // 4J Added
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static const int ENDER_CHEST = 15; // 4J Added
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static const int MINECART_CHEST = 16; // 4J Added
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static const int MINECART_HOPPER = 17; // 4J Added
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int containerId;
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int type;
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int size;
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bool customName;
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wstring title;
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int entityId;
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private:
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void _init(int containerId, int type, const wstring &title, int size, bool customName, int entityId);
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public:
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ContainerOpenPacket();
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ContainerOpenPacket(int containerId, int type, const wstring &title, int size, bool customName);
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ContainerOpenPacket(int containerId, int type, const wstring &title, int size, bool customName, int entityId);
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virtual void handle(PacketListener *listener);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ContainerOpenPacket()); }
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virtual int getId() { return 100; }
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};
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