Files
MinecraftConsoles/Minecraft.World/ContainerMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

126 lines
3.2 KiB
C++

#include "stdafx.h"
#include "Container.h"
#include "net.minecraft.world.item.h"
#include "Slot.h"
#include "GenericStats.h"
#include "..\Minecraft.Client\StatsCounter.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\LocalPlayer.h"
#include "ContainerMenu.h"
ContainerMenu::ContainerMenu(shared_ptr<Container> inventory, shared_ptr<Container> container) : AbstractContainerMenu()
{
this->container = container;
containerRows = container->getContainerSize() / 9;
container->startOpen();
int yo = (containerRows - 4) * 18;
for (int y = 0; y < containerRows; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(container, x + y * 9, 8 + x * 18, 18 + y * 18));
}
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 103 + y * 18 + yo));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 161 + yo));
}
}
bool ContainerMenu::stillValid(shared_ptr<Player> player)
{
return container->stillValid(player);
}
shared_ptr<ItemInstance> ContainerMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex < containerRows * 9)
{
if(!moveItemStackTo(stack, containerRows * 9, (int)slots.size(), true))
{
// 4J Stu - Brought forward from 1.2
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, 0, containerRows * 9, false))
{
// 4J Stu - Brought forward from 1.2
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
}
return clicked;
}
void ContainerMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
container->stopOpen();
}
shared_ptr<Container> ContainerMenu::getContainer()
{
return container;
}
shared_ptr<ItemInstance> ContainerMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
{
shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
#ifdef _EXTENDED_ACHIEVEMENTS
shared_ptr<LocalPlayer> localPlayer = dynamic_pointer_cast<LocalPlayer>(player);
if (localPlayer != NULL) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
{
int cobblecount = 0;
for (int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if ( (item != nullptr) && (item->id == Tile::cobblestone_Id) )
{
cobblecount += item->GetCount();
}
}
// 4J-JEV: This check performed on XboxOne servers, for other platforms check here.
#ifndef _DURANGO
StatsCounter *sc = Minecraft::GetInstance()->stats[localPlayer->GetXboxPad()];
int minedCount = sc->getTotalValue(GenericStats::blocksMined(Tile::stone_Id)) + sc->getTotalValue(GenericStats::blocksMined(Tile::cobblestone_Id));
if (cobblecount >= 1728 && minedCount >= 1728 )
#endif
{
localPlayer->awardStat(GenericStats::chestfulOfCobblestone(),GenericStats::param_chestfulOfCobblestone(cobblecount));
}
}
#endif
return out;
}