This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "Container.h"
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#include "net.minecraft.world.item.h"
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#include "Slot.h"
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#include "GenericStats.h"
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#include "..\Minecraft.Client\StatsCounter.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\LocalPlayer.h"
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#include "ContainerMenu.h"
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ContainerMenu::ContainerMenu(shared_ptr<Container> inventory, shared_ptr<Container> container) : AbstractContainerMenu()
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{
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this->container = container;
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containerRows = container->getContainerSize() / 9;
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container->startOpen();
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int yo = (containerRows - 4) * 18;
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for (int y = 0; y < containerRows; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(container, x + y * 9, 8 + x * 18, 18 + y * 18));
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}
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}
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 103 + y * 18 + yo));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, 8 + x * 18, 161 + yo));
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}
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}
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bool ContainerMenu::stillValid(shared_ptr<Player> player)
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{
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return container->stillValid(player);
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}
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shared_ptr<ItemInstance> ContainerMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex < containerRows * 9)
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{
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if(!moveItemStackTo(stack, containerRows * 9, (int)slots.size(), true))
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{
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// 4J Stu - Brought forward from 1.2
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return nullptr;
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}
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}
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else
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{
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if(!moveItemStackTo(stack, 0, containerRows * 9, false))
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{
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// 4J Stu - Brought forward from 1.2
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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}
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return clicked;
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}
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void ContainerMenu::removed(shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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container->stopOpen();
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}
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shared_ptr<Container> ContainerMenu::getContainer()
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{
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return container;
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}
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shared_ptr<ItemInstance> ContainerMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
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{
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shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
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#ifdef _EXTENDED_ACHIEVEMENTS
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shared_ptr<LocalPlayer> localPlayer = dynamic_pointer_cast<LocalPlayer>(player);
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if (localPlayer != NULL) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
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{
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int cobblecount = 0;
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for (int i = 0; i < container->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = container->getItem(i);
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if ( (item != nullptr) && (item->id == Tile::cobblestone_Id) )
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{
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cobblecount += item->GetCount();
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}
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}
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// 4J-JEV: This check performed on XboxOne servers, for other platforms check here.
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#ifndef _DURANGO
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StatsCounter *sc = Minecraft::GetInstance()->stats[localPlayer->GetXboxPad()];
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int minedCount = sc->getTotalValue(GenericStats::blocksMined(Tile::stone_Id)) + sc->getTotalValue(GenericStats::blocksMined(Tile::cobblestone_Id));
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if (cobblecount >= 1728 && minedCount >= 1728 )
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#endif
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{
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localPlayer->awardStat(GenericStats::chestfulOfCobblestone(),GenericStats::param_chestfulOfCobblestone(cobblecount));
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}
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}
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#endif
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return out;
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}
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