This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
31 lines
780 B
C++
31 lines
780 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class ContainerClickPacket : public Packet, public enable_shared_from_this<ContainerClickPacket>
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{
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public:
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int containerId;
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int slotNum;
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int buttonNum;
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short uid;
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shared_ptr<ItemInstance> item;
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int clickType;
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ContainerClickPacket();
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~ContainerClickPacket();
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ContainerClickPacket(int containerId, int slotNum, int buttonNum, int clickType, shared_ptr<ItemInstance> item, short uid);
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virtual void handle(PacketListener *listener);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ContainerClickPacket()); }
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virtual int getId() { return 102; }
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};
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