This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "File.h"
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#include "ConsoleSaveFileOutputStream.h"
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#include "ConsoleSaveFile.h"
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//Creates a file output stream to write to the file represented by the specified File object. A new FileDescriptor object is
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//created to represent this file connection.
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//First, if there is a security manager, its checkWrite method is called with the path represented by the file argument as its argument.
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//
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//If the file exists but is a directory rather than a regular file, does not exist but cannot be created, or cannot be opened
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//for any other reason then a FileNotFoundException is thrown.
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//
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//Parameters:
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//file - the file to be opened for writing.
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ConsoleSaveFileOutputStream::ConsoleSaveFileOutputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file)
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{
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m_saveFile = saveFile;
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m_file = m_saveFile->createFile(file);
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m_saveFile->setFilePointer( m_file, 0, NULL, FILE_BEGIN );
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}
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ConsoleSaveFileOutputStream::ConsoleSaveFileOutputStream(ConsoleSaveFile *saveFile, FileEntry *file)
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{
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m_saveFile = saveFile;
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m_file = file;
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m_saveFile->setFilePointer( m_file, 0, NULL, FILE_BEGIN );
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}
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//Writes the specified byte to this file output stream. Implements the write method of OutputStream.
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//Parameters:
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//b - the byte to be written.
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void ConsoleSaveFileOutputStream::write(unsigned int b)
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{
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DWORD numberOfBytesWritten;
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byte value = (byte) b;
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BOOL result = m_saveFile->writeFile(
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m_file,
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&value, // data buffer
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1, // number of bytes to write
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&numberOfBytesWritten // number of bytes written
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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else if( numberOfBytesWritten == 0 )
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{
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// File pointer is past the end of the file
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}
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}
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//Writes b.length bytes from the specified byte array to this file output stream.
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//Parameters:
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//b - the data.
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void ConsoleSaveFileOutputStream::write(byteArray b)
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{
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DWORD numberOfBytesWritten;
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BOOL result = m_saveFile->writeFile(
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m_file,
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&b.data, // data buffer
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b.length, // number of bytes to write
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&numberOfBytesWritten // number of bytes written
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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else if( numberOfBytesWritten == 0 || numberOfBytesWritten != b.length )
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{
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// File pointer is past the end of the file
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}
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}
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//Writes len bytes from the specified byte array starting at offset off to this file output stream.
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//Parameters:
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//b - the data.
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//off - the start offset in the data.
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//len - the number of bytes to write.
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void ConsoleSaveFileOutputStream::write(byteArray b, unsigned int offset, unsigned int length)
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{
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// 4J Stu - We don't want to write any more than the array buffer holds
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assert( length <= ( b.length - offset ) );
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DWORD numberOfBytesWritten;
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BOOL result = m_saveFile->writeFile(
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m_file,
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&b[offset], // data buffer
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length, // number of bytes to write
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&numberOfBytesWritten // number of bytes written
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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else if( numberOfBytesWritten == 0 || numberOfBytesWritten != length )
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{
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// File pointer is past the end of the file
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}
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}
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//
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//Closes this file output stream and releases any system resources associated with this stream.
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//This file output stream may no longer be used for writing bytes.
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//If this stream has an associated channel then the channel is closed as well.
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void ConsoleSaveFileOutputStream::close()
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{
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if( m_saveFile != NULL )
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{
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BOOL result = m_saveFile->closeHandle( m_file );
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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// Stop the dtor from trying to close it again
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m_saveFile = NULL;
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}
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}
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