This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
#pragma once
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#include "FileHeader.h"
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#include "ConsoleSavePath.h"
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#include "ConsoleSaveFile.h"
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class ConsoleSaveFileOriginal : public ConsoleSaveFile
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{
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private:
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FileHeader header;
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wstring m_fileName;
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// HANDLE hHeap;
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static void *pvHeap;
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static unsigned int pagesCommitted;
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#ifdef _LARGE_WORLDS
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation
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#elif defined(__PS3__)
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static const unsigned int CSF_PAGE_SIZE = 1024 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 64;
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#else
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static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
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static const unsigned int MAX_PAGE_COUNT = 1024;
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#endif
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LPVOID pvSaveMem;
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CRITICAL_SECTION m_lock;
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void PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite );
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void MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite);
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public:
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#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
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static int SaveSaveDataCallback(LPVOID lpParam,bool bRes);
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#endif
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ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
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virtual ~ConsoleSaveFileOriginal();
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// 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions
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virtual FileEntry *createFile( const ConsoleSavePath &fileName );
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virtual void deleteFile( FileEntry *file );
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virtual void setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod);
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virtual BOOL writeFile( FileEntry *file, LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten );
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virtual BOOL zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten);
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virtual BOOL readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead );
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virtual BOOL closeHandle( FileEntry *file );
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virtual void finalizeWrite();
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virtual bool doesFileExist(ConsoleSavePath file);
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virtual void Flush(bool autosave, bool updateThumbnail = true);
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#ifndef _CONTENT_PACKAGE
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virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0);
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#endif
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virtual unsigned int getSizeOnDisk();
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virtual wstring getFilename();
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virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
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virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex);
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
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virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
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virtual vector<FileEntry *> *getValidPlayerDatFiles();
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#endif //__PS3__
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virtual int getSaveVersion();
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virtual int getOriginalSaveVersion();
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virtual void LockSaveAccess();
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virtual void ReleaseSaveAccess();
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virtual ESavePlatform getSavePlatform();
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virtual bool isSaveEndianDifferent();
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virtual void setLocalPlatform();
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virtual void setPlatform(ESavePlatform plat);
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virtual ByteOrder getSaveEndian();
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virtual ByteOrder getLocalEndian();
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virtual void setEndian(ByteOrder endian);
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virtual bool isLocalEndianDifferent(ESavePlatform plat);
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virtual void ConvertRegionFile(File sourceFile);
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virtual void ConvertToLocalPlatform();
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protected:
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virtual void *getWritePointer(FileEntry *file);
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}; |