Files
MinecraftConsoles/Minecraft.World/ConsoleSaveFileOriginal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1088 lines
32 KiB
C++

#include "stdafx.h"
#include "StringHelpers.h"
#include "ConsoleSaveFileOriginal.h"
#include "File.h"
#include <xuiapp.h>
#include "compression.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\MinecraftServer.h"
#include "..\Minecraft.Client\ServerLevel.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\LevelData.h"
#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
#ifdef _XBOX
#define RESERVE_ALLOCATION MEM_RESERVE | MEM_LARGE_PAGES
#define COMMIT_ALLOCATION MEM_COMMIT | MEM_LARGE_PAGES
#else
#define RESERVE_ALLOCATION MEM_RESERVE
#define COMMIT_ALLOCATION MEM_COMMIT
#endif
unsigned int ConsoleSaveFileOriginal::pagesCommitted = 0;
void *ConsoleSaveFileOriginal::pvHeap = NULL;
ConsoleSaveFileOriginal::ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData /*= NULL*/, DWORD dFileSize /*= 0*/, bool forceCleanSave /*= false*/, ESavePlatform plat /*= SAVE_FILE_PLATFORM_LOCAL*/)
{
InitializeCriticalSectionAndSpinCount(&m_lock,5120);
// One time initialise of static stuff required for our storage
if( pvHeap == NULL )
{
// Reserve a chunk of 64MB of virtual address space for our saves, using 64KB pages.
// We'll only be committing these as required to grow the storage we need, which will
// the storage to grow without having to use realloc.
// AP - The Vita doesn't have virtual memory so a pretend system has been implemented in PSVitaStubs.cpp.
// All access to the memory must be done via the access function as the pointer returned from VirtualAlloc
// can't be used directly.
pvHeap = VirtualAlloc(NULL, MAX_PAGE_COUNT * CSF_PAGE_SIZE, RESERVE_ALLOCATION, PAGE_READWRITE );
}
pvSaveMem = pvHeap;
m_fileName = fileName;
DWORD fileSize = dFileSize;
// Load a save from the game rules
bool bLevelGenBaseSave = false;
LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
if( pvSaveData == NULL && levelGen != NULL && levelGen->requiresBaseSave())
{
pvSaveData = levelGen->getBaseSaveData(fileSize);
if(pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
}
if( pvSaveData == NULL || fileSize == 0)
fileSize = StorageManager.GetSaveSize();
if( forceCleanSave )
fileSize = 0;
DWORD heapSize = max( fileSize, (DWORD)(1024 * 1024 * 2)); // 4J Stu - Our files are going to be bigger than 2MB so allocate high to start with
// Initially committ enough room to store headSize bytes (using CSF_PAGE_SIZE pages, so rounding up here). We should only ever have one save file at a time,
// and the pages should be decommitted in the dtor, so pages committed should always be zero at this point.
if( pagesCommitted != 0 )
{
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
}
unsigned int pagesRequired = ( heapSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
#ifndef _CONTENT_PACKAGE
// Out of physical memory
__debugbreak();
#endif
}
pagesCommitted = pagesRequired;
if( fileSize > 0)
{
bool AllocData = false;
if(pvSaveData != NULL)
{
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyTo(pvSaveMem, pvSaveData, fileSize);
#else
memcpy(pvSaveMem, pvSaveData, fileSize);
if(bLevelGenBaseSave)
{
levelGen->deleteBaseSaveData();
}
#endif
}
else
{
unsigned int storageLength;
#ifdef __PSVITA__
// create a buffer to hold the compressed data
pvSaveData = malloc(fileSize);
AllocData = true;
StorageManager.GetSaveData( pvSaveData, &storageLength );
#else
StorageManager.GetSaveData( pvSaveMem, &storageLength );
#endif
#ifdef __PS3__
StorageManager.FreeSaveData();
#endif
app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength);
fileSize = storageLength;
}
#ifdef __PSVITA__
if(plat == SAVE_FILE_PLATFORM_PSVITA)
{
// AP - decompress via the access function. This uses a special RLE format
VirtualDecompress((unsigned char *)pvSaveData+8, fileSize-8 );
if( AllocData )
{
// free the compressed data buffer if required
free( pvSaveData );
}
else if(bLevelGenBaseSave)
{
levelGen->deleteBaseSaveData();
}
}
else
#endif
{
#ifdef __PSVITA__
void* pvSourceData = pvSaveData;
#else
void* pvSourceData = pvSaveMem;
#endif
int compressed = *(int*)pvSourceData;
if( compressed == 0 )
{
unsigned int decompSize = *( (int*)pvSourceData+1 );
if(isLocalEndianDifferent(plat)) System::ReverseULONG(&decompSize);
// An invalid save, so clear the memory and start from scratch
if(decompSize == 0)
{
// 4J Stu - Saves created between 2/12/2011 and 7/12/2011 will have this problem
app.DebugPrintf("Invalid save data format\n");
ZeroMemory( pvSourceData, fileSize );
// Clear the first 8 bytes that reference the header
header.WriteHeader( pvSourceData );
}
else
{
unsigned char *buf = new unsigned char[decompSize];
#ifndef _XBOX
if(plat == SAVE_FILE_PLATFORM_PSVITA)
{
Compression::VitaVirtualDecompress(buf, &decompSize, (unsigned char *)pvSourceData+8, fileSize-8 );
}
else
#endif
{
Compression::getCompression()->SetDecompressionType(plat); // if this save is from another platform, set the correct decompression type
Compression::getCompression()->Decompress(buf, &decompSize, (unsigned char *)pvSourceData+8, fileSize-8 );
Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
}
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
DWORD desiredSize = decompSize;
if( desiredSize > currentHeapSize )
{
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
// Out of physical memory
__debugbreak();
}
pagesCommitted = pagesRequired;
}
#ifdef __PSVITA__
VirtualCopyTo(pvSaveMem, buf, decompSize);
#else
memcpy(pvSaveMem, buf, decompSize);
#endif
delete[] buf;
}
}
}
header.ReadHeader( pvSaveMem, plat );
}
else
{
// Clear the first 8 bytes that reference the header
header.WriteHeader( pvSaveMem );
}
}
ConsoleSaveFileOriginal::~ConsoleSaveFileOriginal()
{
VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
pagesCommitted = 0;
// Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
#if defined _XBOX
app.GetSaveThumbnail(NULL,NULL);
#elif defined __PS3__
app.GetSaveThumbnail(NULL,NULL, NULL,NULL);
#endif
DeleteCriticalSection(&m_lock);
}
// Add the file to our table of internal files if not already there
// Open our actual save file ready for reading/writing, and the set the file pointer to the start of this file
FileEntry *ConsoleSaveFileOriginal::createFile( const ConsoleSavePath &fileName )
{
LockSaveAccess();
FileEntry *file = header.AddFile( fileName.getName() );
ReleaseSaveAccess();
return file;
}
void ConsoleSaveFileOriginal::deleteFile( FileEntry *file )
{
if( file == NULL ) return;
LockSaveAccess();
DWORD numberOfBytesRead = 0;
DWORD numberOfBytesWritten = 0;
const int bufferSize = 4096;
int amountToRead = bufferSize;
byte buffer[bufferSize];
DWORD bufferDataSize = 0;
char *readStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
char *writeStartOffset = (char *)pvSaveMem + file->data.startOffset;
char *endOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
while(true)
{
// Fill buffer from file
if( readStartOffset + bufferSize > endOfDataOffset )
{
amountToRead = (int)(endOfDataOffset - readStartOffset);
}
else
{
amountToRead = bufferSize;
}
if( amountToRead == 0 )
break;
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyFrom( buffer, readStartOffset, amountToRead );
#else
memcpy( buffer, readStartOffset, amountToRead );
#endif
numberOfBytesRead = amountToRead;
bufferDataSize = amountToRead;
readStartOffset += numberOfBytesRead;
// Write buffer to file
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyTo( (void *)writeStartOffset, buffer, bufferDataSize );
#else
memcpy( (void *)writeStartOffset, buffer, bufferDataSize );
#endif
numberOfBytesWritten = bufferDataSize;
writeStartOffset += numberOfBytesWritten;
}
header.RemoveFile( file );
finalizeWrite();
ReleaseSaveAccess();
}
void ConsoleSaveFileOriginal::setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod)
{
LockSaveAccess();
file->currentFilePointer = file->data.startOffset + lDistanceToMove;
if( dwMoveMethod == FILE_END)
{
file->currentFilePointer += file->getFileSize();
}
ReleaseSaveAccess();
}
// If this file needs to grow, move the data after along
void ConsoleSaveFileOriginal::PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite )
{
int bytesToGrowBy = ( (file->currentFilePointer - file->data.startOffset) + nNumberOfBytesToWrite) - file->getFileSize();
if( bytesToGrowBy <= 0 )
return;
// 4J Stu - Not forcing a minimum size, it is up to the caller to write data in sensible amounts
// This lets us keep some of the smaller files small
//if( bytesToGrowBy < 1024 )
// bytesToGrowBy = 1024;
// Move all the data beyond us
MoveDataBeyond(file, bytesToGrowBy);
// Update our length
if( file->data.length < 0 )
file->data.length = 0;
file->data.length += bytesToGrowBy;
// Write the header with the updated data
finalizeWrite();
}
BOOL ConsoleSaveFileOriginal::writeFile(FileEntry *file,LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
{
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
PrepareForWrite( file, nNumberOfBytesToWrite );
char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyTo((void *)writeStartOffset, (void*)lpBuffer, nNumberOfBytesToWrite);
#else
memcpy( (void *)writeStartOffset, lpBuffer, nNumberOfBytesToWrite );
#endif
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
if(file->data.length < 0)
file->data.length = 0;
file->currentFilePointer += *lpNumberOfBytesWritten;
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
file->updateLastModifiedTime();
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileOriginal::zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
{
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
PrepareForWrite( file, nNumberOfBytesToWrite );
char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualMemset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
#else
memset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
#endif
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
if(file->data.length < 0)
file->data.length = 0;
file->currentFilePointer += *lpNumberOfBytesWritten;
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
file->updateLastModifiedTime();
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileOriginal::readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead)
{
DWORD actualBytesToRead;
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
char *readStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Read: pvSaveMem = %0xd, currentFilePointer = %d, readStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, readStartOffset);
assert( nNumberOfBytesToRead <= file->getFileSize() );
actualBytesToRead = nNumberOfBytesToRead;
if( file->currentFilePointer + nNumberOfBytesToRead > file->data.startOffset + file->data.length )
{
actualBytesToRead = (file->data.startOffset + file->data.length) - file->currentFilePointer;
}
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyFrom( lpBuffer, readStartOffset, actualBytesToRead );
#else
memcpy( lpBuffer, readStartOffset, actualBytesToRead );
#endif
*lpNumberOfBytesRead = actualBytesToRead;
file->currentFilePointer += *lpNumberOfBytesRead;
//wprintf(L"Read %d bytes from %s, new file pointer is %I64d\n", *lpNumberOfBytesRead, file->data.filename, file->currentFilePointer);
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileOriginal::closeHandle( FileEntry *file )
{
LockSaveAccess();
finalizeWrite();
ReleaseSaveAccess();
return TRUE;
}
void ConsoleSaveFileOriginal::finalizeWrite()
{
LockSaveAccess();
// Ensure buffer is large enough for the full file including header table.
// New file entries (e.g. from RegionFile creation) increase GetFileSize()
// without triggering MoveDataBeyond, so the committed pages may be short.
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
DWORD desiredSize = header.GetFileSize();
if( desiredSize > currentHeapSize )
{
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
__debugbreak();
}
pagesCommitted = pagesRequired;
}
header.WriteHeader( pvSaveMem );
ReleaseSaveAccess();
}
void ConsoleSaveFileOriginal::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite)
{
DWORD numberOfBytesRead = 0;
DWORD numberOfBytesWritten = 0;
const DWORD bufferSize = 4096;
DWORD amountToRead = bufferSize;
//assert( nNumberOfBytesToWrite <= bufferSize );
static byte buffer1[bufferSize];
static byte buffer2[bufferSize];
DWORD buffer1Size = 0;
DWORD buffer2Size = 0;
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite;
if( desiredSize > currentHeapSize )
{
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
// Out of physical memory
__debugbreak();
}
pagesCommitted = pagesRequired;
}
// This is the start of where we want the space to be, and the start of the data that we need to move
char *spaceStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
// This is the end of where we want the space to be
char *spaceEndOffset = spaceStartOffset + nNumberOfBytesToWrite;
// This is the current end of the data that we want to move
char *beginEndOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
// This is where the end of the data is going to be
char *finishEndOfDataOffset = beginEndOfDataOffset + nNumberOfBytesToWrite;
// This is where we are going to read from (with the amount we want to read subtracted before we read)
char *readStartOffset = beginEndOfDataOffset;
// This is where we can safely write to (with the amount we want write subtracted before we write)
char *writeStartOffset = finishEndOfDataOffset;
//printf("\n******* MOVEDATABEYOND *******\n");
//printf("Space start: %d, space end: %d\n", spaceStartOffset - (char *)pvSaveMem, spaceEndOffset - (char *)pvSaveMem);
//printf("Current end of data: %d, new end of data: %d\n", beginEndOfDataOffset - (char *)pvSaveMem, finishEndOfDataOffset - (char *)pvSaveMem);
// Optimisation for things that are being moved in whole region file sector (4K chunks). We could generalise this a bit more but seems safest at the moment to identify this particular type
// of move and code explicitly for this situation
if( ( nNumberOfBytesToWrite & 4095 ) == 0 )
{
if( nNumberOfBytesToWrite > 0 )
{
// Get addresses for start & end of the region we are copying from as uintptr_t, for easier maths
uintptr_t uiFromStart = (uintptr_t)spaceStartOffset;
uintptr_t uiFromEnd = (uintptr_t)beginEndOfDataOffset;
// Round both of these values to get 4096 byte chunks that we will need to at least partially move
uintptr_t uiFromStartChunk = uiFromStart & ~((uintptr_t)4095);
uintptr_t uiFromEndChunk = (uiFromEnd - 1 ) & ~((uintptr_t)4095);
// Loop through all the affected source 4096 chunks, going backwards so we don't overwrite anything we'll need in the future
for( uintptr_t uiCurrentChunk = uiFromEndChunk; uiCurrentChunk >= uiFromStartChunk; uiCurrentChunk -= 4096 )
{
// Establish chunk we'll need to copy
uintptr_t uiCopyStart = uiCurrentChunk;
uintptr_t uiCopyEnd = uiCurrentChunk + 4096;
// Clamp chunk to the bounds of the full region we are trying to copy
if( uiCopyStart < uiFromStart )
{
// Needs to be clampged against the start of our region
uiCopyStart = uiFromStart;
}
if ( uiCopyEnd > uiFromEnd )
{
// Needs to be clamped to the end of our region
uiCopyEnd = uiFromEnd;
}
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualMove( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart);
#else
XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart );
#endif
}
}
}
else
{
while(true)
{
// Copy buffer 1 to buffer 2
memcpy( buffer2, buffer1, buffer1Size);
buffer2Size = buffer1Size;
// Fill buffer 1 from file
if( (readStartOffset - bufferSize) < spaceStartOffset )
{
amountToRead = (DWORD)(readStartOffset - spaceStartOffset);
}
else
{
amountToRead = bufferSize;
}
// Push the read point back by the amount of bytes that we are going to read
readStartOffset -= amountToRead;
//printf("About to read %u from %d\n", amountToRead, readStartOffset - (char *)pvSaveMem );
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyFrom(buffer1, readStartOffset, amountToRead);
#else
memcpy( buffer1, readStartOffset, amountToRead );
#endif
numberOfBytesRead = amountToRead;
buffer1Size = amountToRead;
// Move back the write pointer by the amount of bytes we are going to write
writeStartOffset -= buffer2Size;
// Write buffer 2 to file
if( (writeStartOffset + buffer2Size) <= finishEndOfDataOffset)
{
//printf("About to write %u to %d\n", buffer2Size, writeStartOffset - (char *)pvSaveMem );
#ifdef __PSVITA__
// AP - use this to access the virtual memory
VirtualCopyTo((void *)writeStartOffset, buffer2, buffer2Size);
#else
memcpy( (void *)writeStartOffset, buffer2, buffer2Size );
#endif
numberOfBytesWritten = buffer2Size;
}
else
{
assert((writeStartOffset + buffer2Size) <= finishEndOfDataOffset);
numberOfBytesWritten = 0;
}
if( numberOfBytesRead == 0 )
{
//printf("\n************** MOVE COMPLETED *************** \n\n");
assert( writeStartOffset == spaceEndOffset );
break;
}
}
}
header.AdjustStartOffsets( file, nNumberOfBytesToWrite );
}
bool ConsoleSaveFileOriginal::doesFileExist(ConsoleSavePath file)
{
LockSaveAccess();
bool exists = header.fileExists( file.getName() );
ReleaseSaveAccess();
return exists;
}
void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
{
LockSaveAccess();
#ifdef __PSVITA__
// On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
{
app.DebugPrintf("Flush wait\n");
Sleep(10);
}
#endif
finalizeWrite();
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
float fElapsedTime = 0.0f;
QueryPerformanceFrequency( &qwTicksPerSec );
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
unsigned int fileSize = header.GetFileSize();
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
unsigned int compLength = fileSize+8;
// 4J Stu - Added TU-1 interim
#ifdef __PS3__
// On PS3, don't compress the data as we can't really afford the extra memory this requires for the output buffer. Instead we'll be writing
// directly from the save data.
StorageManager.SetSaveData(pvSaveMem,fileSize);
byte *compData = (byte *)pvSaveMem;
#else
// Attempt to allocate the required memory
// We do not own this, it belongs to the StorageManager
byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
#ifdef __PSVITA__
// AP - make sure we always allocate just what is needed so it will only SAVE what is needed.
// If we don't do this the StorageManager will save a file of uncompressed size unnecessarily.
compData = NULL;
#endif
// If we failed to allocate then compData will be NULL
// Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
if(compData == NULL)
{
// Length should be 0 here so that the compression call knows that we want to know the length back
compLength = 0;
// Pre-calculate the buffer size required for the compressed data
PIXBeginNamedEvent(0,"Pre-calc save compression");
// Save the start time
QueryPerformanceCounter( &qwTime );
#ifdef __PSVITA__
// AP - get the compressed size via the access function. This uses a special RLE format
VirtualCompress(NULL,&compLength,pvSaveMem,fileSize);
#else
Compression::getCompression()->Compress(NULL,&compLength,pvSaveMem,fileSize);
#endif
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Check buffer size: Elapsed time %f\n", fElapsedTime);
PIXEndNamedEvent();
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
compLength = compLength+8;
// Attempt to allocate the required memory
compData = (byte *)StorageManager.AllocateSaveData( compLength );
}
#endif
if(compData != NULL)
{
// No compression on PS3 - see comment above
#ifndef __PS3__
// Re-compress all save data before we save it to disk
PIXBeginNamedEvent(0,"Actual save compression");
// Save the start time
QueryPerformanceCounter( &qwTime );
#ifdef __PSVITA__
// AP - compress via the access function. This uses a special RLE format
VirtualCompress(compData+8,&compLength,pvSaveMem,fileSize);
#else
Compression::getCompression()->Compress(compData+8,&compLength,pvSaveMem,fileSize);
#endif
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Compress: Elapsed time %f\n", fElapsedTime);
PIXEndNamedEvent();
ZeroMemory(compData,8);
int saveVer = 0;
memcpy( compData, &saveVer, sizeof(int) );
memcpy( compData+4, &fileSize, sizeof(int) );
app.DebugPrintf("Save data compressed from %d to %d\n", fileSize, compLength);
#endif
PBYTE pbThumbnailData=NULL;
DWORD dwThumbnailDataSize=0;
PBYTE pbDataSaveImage=NULL;
DWORD dwDataSizeSaveImage=0;
#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
#endif
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
int64_t seed = 0;
bool hasSeed = false;
if(MinecraftServer::getInstance()!= NULL && MinecraftServer::getInstance()->levels[0]!=NULL)
{
seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
hasSeed = true;
}
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed, app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8);
#ifdef _XBOX
StorageManager.SaveSaveData( compLength+8,pbThumbnailData,dwThumbnailDataSize,bTextMetadata,iTextMetadataBytes );
delete [] pbThumbnailData;
#ifndef _CONTENT_PACKAGE
if( app.DebugSettingsOn())
{
if(app.GetWriteSavesToFolderEnabled() )
{
DebugFlushToFile(compData, compLength+8);
}
}
#endif
}
else
{
// We have failed to allocate the memory required to save this file. Now what?
}
ReleaseSaveAccess();
#elif (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
// set the icon and save image
StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes);
app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize);
// save the data
StorageManager.SaveSaveData( &ConsoleSaveFileOriginal::SaveSaveDataCallback, this );
#ifndef _CONTENT_PACKAGE
if( app.DebugSettingsOn())
{
if(app.GetWriteSavesToFolderEnabled() )
{
DebugFlushToFile(compData, compLength+8);
}
}
#endif
ReleaseSaveAccess();
}
#else
}
ReleaseSaveAccess();
#endif
}
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFile *pClass=(ConsoleSaveFile *)lpParam;
return 0;
}
#endif
#ifndef _CONTENT_PACKAGE
void ConsoleSaveFileOriginal::DebugFlushToFile(void *compressedData /*= NULL*/, unsigned int compressedDataSize /*= 0*/)
{
LockSaveAccess();
finalizeWrite();
unsigned int fileSize = header.GetFileSize();
DWORD numberOfBytesWritten = 0;
#ifdef _XBOX
File targetFileDir(L"GAME:\\Saves");
#else
File targetFileDir(L"Saves");
#endif // _XBOX
if(!targetFileDir.exists())
targetFileDir.mkdir();
wchar_t *fileName = new wchar_t[XCONTENT_MAX_FILENAME_LENGTH+1];
SYSTEMTIME t;
GetSystemTime( &t );
//14 chars for the digits
//11 chars for the separators + suffix
//25 chars total
wstring cutFileName = m_fileName;
if(m_fileName.length() > XCONTENT_MAX_FILENAME_LENGTH - 25)
{
cutFileName = m_fileName.substr(0, XCONTENT_MAX_FILENAME_LENGTH - 25);
}
swprintf(fileName, XCONTENT_MAX_FILENAME_LENGTH+1, L"\\v%04d-%ls%02d.%02d.%02d.%02d.%02d.mcs",VER_PRODUCTBUILD,cutFileName.c_str(), t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
#ifdef _UNICODE
wstring wtemp = targetFileDir.getPath() + wstring(fileName);
LPCWSTR lpFileName = wtemp.c_str();
#else
LPCSTR lpFileName = wstringtofilename( targetFileDir.getPath() + wstring(fileName) );
#endif
#ifndef __PSVITA__
HANDLE hSaveFile = CreateFile( lpFileName, GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL);
#endif
if(compressedData != NULL && compressedDataSize > 0)
{
#ifdef __PSVITA__
// AP - Use the access function to save
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, NULL);
#else
WriteFile( hSaveFile,compressedData,compressedDataSize,&numberOfBytesWritten,NULL);
#endif
assert(numberOfBytesWritten == compressedDataSize);
}
else
{
#ifdef __PSVITA__
// AP - Use the access function to save
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, NULL);
#else
WriteFile(hSaveFile,pvSaveMem,fileSize,&numberOfBytesWritten,NULL);
#endif
assert(numberOfBytesWritten == fileSize);
}
#ifndef __PSVITA__
CloseHandle( hSaveFile );
#endif
delete[] fileName;
ReleaseSaveAccess();
}
#endif
unsigned int ConsoleSaveFileOriginal::getSizeOnDisk()
{
return header.GetFileSize();
}
wstring ConsoleSaveFileOriginal::getFilename()
{
return m_fileName;
}
vector<FileEntry *> *ConsoleSaveFileOriginal::getFilesWithPrefix(const wstring &prefix)
{
return header.getFilesWithPrefix( prefix );
}
vector<FileEntry *> *ConsoleSaveFileOriginal::getRegionFilesByDimension(unsigned int dimensionIndex)
{
return NULL;
}
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
{
return header.getPlayerDataFilenameForLoad( pUID );
}
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForSave(const PlayerUID& pUID)
{
return header.getPlayerDataFilenameForSave( pUID );
}
vector<FileEntry *> *ConsoleSaveFileOriginal::getValidPlayerDatFiles()
{
return header.getValidPlayerDatFiles();
}
#endif
int ConsoleSaveFileOriginal::getSaveVersion()
{
return header.getSaveVersion();
}
int ConsoleSaveFileOriginal::getOriginalSaveVersion()
{
return header.getOriginalSaveVersion();
}
void ConsoleSaveFileOriginal::LockSaveAccess()
{
EnterCriticalSection(&m_lock);
}
void ConsoleSaveFileOriginal::ReleaseSaveAccess()
{
LeaveCriticalSection(&m_lock);
}
ESavePlatform ConsoleSaveFileOriginal::getSavePlatform()
{
return header.getSavePlatform();
}
bool ConsoleSaveFileOriginal::isSaveEndianDifferent()
{
return header.isSaveEndianDifferent();
}
void ConsoleSaveFileOriginal::setLocalPlatform()
{
header.setLocalPlatform();
}
void ConsoleSaveFileOriginal::setPlatform(ESavePlatform plat)
{
header.setPlatform(plat);
}
ByteOrder ConsoleSaveFileOriginal::getSaveEndian()
{
return header.getSaveEndian();
}
ByteOrder ConsoleSaveFileOriginal::getLocalEndian()
{
return header.getLocalEndian();
}
void ConsoleSaveFileOriginal::setEndian(ByteOrder endian)
{
header.setEndian(endian);
}
bool ConsoleSaveFileOriginal::isLocalEndianDifferent( ESavePlatform plat )
{
return getLocalEndian() != header.getEndian(plat);
}
void ConsoleSaveFileOriginal::ConvertRegionFile(File sourceFile)
{
DWORD numberOfBytesWritten = 0;
DWORD numberOfBytesRead = 0;
RegionFile sourceRegionFile(this, &sourceFile);
for(unsigned int x = 0; x < 32; ++x)
{
for(unsigned int z = 0; z < 32; ++z)
{
DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
if(dis)
{
byteArray inData(1024*1024);
int read = dis->read(inData);
dis->close();
dis->deleteChildStream();
delete dis;
DataOutputStream *dos = sourceRegionFile.getChunkDataOutputStream(x,z);
dos->write(inData, 0, read);
dos->close();
dos->deleteChildStream();
delete dos;
delete inData.data;
}
}
}
sourceRegionFile.writeAllOffsets(); // saves all the endian swapped offsets back out to the file (not all of these are written in the above processing).
}
void ConsoleSaveFileOriginal::ConvertToLocalPlatform()
{
if(getSavePlatform() == SAVE_FILE_PLATFORM_LOCAL)
{
// already in the correct format
return;
}
// convert each of the region files to the local platform
vector<FileEntry *> *allFilesInSave = getFilesWithPrefix(wstring(L""));
if ( allFilesInSave )
{
for (FileEntry* fe : *allFilesInSave)
{
wstring fName(fe->data.filename);
wstring suffix(L".mcr");
if (fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0)
{
app.DebugPrintf("Processing a region file: %ls\n", fName.c_str());
ConvertRegionFile(File(fe->data.filename));
}
else
{
app.DebugPrintf("%ls is not a region file, ignoring\n", fName.c_str());
}
}
}
setLocalPlatform(); // set the platform of this save to the local platform, now that it's been coverted
}
void *ConsoleSaveFileOriginal::getWritePointer(FileEntry *file)
{
return (char *)pvSaveMem + file->currentFilePointer;;
}