This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "File.h"
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#include "ConsoleSaveFile.h"
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#include "ConsoleSaveFileInputStream.h"
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ConsoleSaveFileInputStream::ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file)
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{
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m_saveFile = saveFile;
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m_file = m_saveFile->createFile( file );
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m_saveFile->setFilePointer( m_file, 0, NULL, FILE_BEGIN );
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}
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ConsoleSaveFileInputStream::ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, FileEntry *file)
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{
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m_saveFile = saveFile;
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m_file = file;
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m_saveFile->setFilePointer( m_file, 0, NULL, FILE_BEGIN );
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}
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//Reads a byte of data from this input stream. This method blocks if no input is yet available.
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//Returns:
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//the next byte of data, or -1 if the end of the file is reached.
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int ConsoleSaveFileInputStream::read()
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{
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byte byteRead = 0;
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DWORD numberOfBytesRead;
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BOOL result = m_saveFile->readFile(
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m_file,
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&byteRead, // data buffer
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1, // number of bytes to read
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&numberOfBytesRead // number of bytes read
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return byteRead;
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}
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//Reads up to b.length bytes of data from this input stream into an array of bytes. This method blocks until some input is available.
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//Parameters:
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//b - the buffer into which the data is read.
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//Returns:
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//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.
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int ConsoleSaveFileInputStream::read(byteArray b)
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{
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DWORD numberOfBytesRead;
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BOOL result = m_saveFile->readFile(
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m_file,
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&b.data, // data buffer
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b.length, // number of bytes to read
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&numberOfBytesRead // number of bytes read
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return numberOfBytesRead;
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}
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//Reads up to len bytes of data from this input stream into an array of bytes. If len is not zero, the method blocks until some input
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//is available; otherwise, no bytes are read and 0 is returned.
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//Parameters:
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//b - the buffer into which the data is read.
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//off - the start offset in the destination array b
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//len - the maximum number of bytes read.
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//Returns:
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//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.
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int ConsoleSaveFileInputStream::read(byteArray b, unsigned int offset, unsigned int length)
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{
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// 4J Stu - We don't want to read any more than the array buffer can hold
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assert( length <= ( b.length - offset ) );
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DWORD numberOfBytesRead;
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BOOL result = m_saveFile->readFile(
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m_file,
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&b[offset], // data buffer
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length, // number of bytes to read
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&numberOfBytesRead // number of bytes read
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);
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return numberOfBytesRead;
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}
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//Closes this file input stream and releases any system resources associated with the stream.
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//If this stream has an associated channel then the channel is closed as well.
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void ConsoleSaveFileInputStream::close()
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{
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if( m_saveFile != NULL )
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{
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BOOL result = m_saveFile->closeHandle( m_file );
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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// Stop the dtor from trying to close it again
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m_saveFile = NULL;
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}
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}
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